Game database / Skills

Skull Fracture

Browse categories

Skills

Skull Fracture

ID 10183

Gathers black dark energy to move one step forward and Attack enemy within the range. Furious will be canceled using this.

Type
MELEE
Target
Up to 6 enemies 6m away and within a 4m radius
Cast time (ms)
0
Cooldown (ms)
20,000
Duration (ms)
1,970
SP cost
400
Consumed quantity
0
Minimum range
0
Maximum range
600
Hits
1
Aggro
177

Skill levels

View all →
LevelEffect
0Required Stance: [Furious] Lv.10
150% chance to deal 0.5 to 7 times damage to enemies in [Furious] status, ignoring additional Defense equal to [Strength] * 0.6 while in [Furious] status
250% chance to deal 0.5 to 7 times damage to enemies in [Furious] status, ignoring additional Defense equal to [Strength] * 0.6 while in [Furious] status
350% chance to deal 0.5 to 7 times damage to enemies in [Furious] status, ignoring additional Defense equal to [Strength] * 0.6 while in [Furious] status
450% chance to deal 0.5 to 7 times damage to enemies in [Furious] status, ignoring additional Defense equal to [Strength] * 0.6 while in [Furious] status
550% chance to deal 0.5 to 7 times damage to enemies in [Furious] status, ignoring additional Defense equal to [Strength] * 0.6 while in [Furious] status
650% chance to deal 0.5 to 7 times damage to enemies in [Furious] status, ignoring additional Defense equal to [Strength] * 0.6 while in [Furious] status
750% chance to deal 0.5 to 7 times damage to enemies in [Furious] status, ignoring additional Defense equal to [Strength] * 0.6 while in [Furious] status
850% chance to deal 0.5 to 7 times damage to enemies in [Furious] status, ignoring additional Defense equal to [Strength] * 0.6 while in [Furious] status
950% chance to deal 0.5 to 7 times damage to enemies in [Furious] status, ignoring additional Defense equal to [Strength] * 0.6 while in [Furious] status
1050% chance to deal 0.5 to 7 times damage to enemies in [Furious] status, ignoring additional Defense equal to [Strength] * 0.6 while in [Furious] status
1150% chance to deal 0.5 to 7 times damage to enemies in [Furious] status, ignoring additional Defense equal to [Strength] * 0.6 while in [Furious] status

Used by stances

StanceType
FuriousMELEE
← Back to skills

Rising database

Record details