Browse categories
Skills
Bloody Rain
ID 10185
Move 5 times with invisible speed and attack enemy within a range. Furious will be canceled once use this.
- Type
- MELEE
- Target
- Up to 8 enemies 5m away and within a 4m radius
- Cast time (ms)
- 700
- Cooldown (ms)
- 25,000
- Duration (ms)
- 3,030
- SP cost
- 700
- Consumed quantity
- 0
- Minimum range
- 0
- Maximum range
- 400
- Hits
- 5
- Aggro
- 238
Skill levels
| Level | Effect |
|---|---|
| 0 | Required Stance: [Furious] Lv.20 |
| 1 | Ignores Evasion Against Evasion-type enemies, damage increases 1% per 1 unit of Evasion 60% chance to inflict [Silence] on the enemy While in [Furious] status, damage is 0.5x ~ 7x While in [Furious] status, additionally ignores Defense equal to total [STR] * 0.6 |
| 2 | Ignores Evasion Against Evasion-type enemies, damage increases 1% per 1 unit of Evasion 60% chance to inflict [Silence] on the enemy While in [Furious] status, damage is 0.5x ~ 7x While in [Furious] status, additionally ignores Defense equal to total [STR] * 0.6 |
| 3 | Ignores Evasion Against Evasion-type enemies, damage increases 1% per 1 unit of Evasion 60% chance to inflict [Silence] on the enemy While in [Furious] status, damage is 0.5x ~ 7x While in [Furious] status, additionally ignores Defense equal to total [STR] * 0.6 |
| 4 | Ignores Evasion Against Evasion-type enemies, damage increases 1% per 1 unit of Evasion 60% chance to inflict [Silence] on the enemy While in [Furious] status, damage is 0.5x ~ 7x While in [Furious] status, additionally ignores Defense equal to total [STR] * 0.6 |
| 5 | Ignores Evasion Against Evasion-type enemies, damage increases 1% per 1 unit of Evasion 60% chance to inflict [Silence] on the enemy While in [Furious] status, damage is 0.5x ~ 7x While in [Furious] status, additionally ignores Defense equal to total [STR] * 0.6 |
| 6 | Ignores Evasion Against Evasion-type enemies, damage increases 1% per 1 unit of Evasion 60% chance to inflict [Silence] on the enemy While in [Furious] status, damage is 0.5x ~ 7x While in [Furious] status, additionally ignores Defense equal to total [STR] * 0.6 |
| 7 | Ignores Evasion Against Evasion-type enemies, damage increases 1% per 1 unit of Evasion 60% chance to inflict [Silence] on the enemy While in [Furious] status, damage is 0.5x ~ 7x While in [Furious] status, additionally ignores Defense equal to total [STR] * 0.6 |
| 8 | Ignores Evasion Against Evasion-type enemies, damage increases 1% per 1 unit of Evasion 60% chance to inflict [Silence] on the enemy While in [Furious] status, damage is 0.5x ~ 7x While in [Furious] status, additionally ignores Defense equal to total [STR] * 0.6 |
| 9 | Ignores Evasion Against Evasion-type enemies, damage increases 1% per 1 unit of Evasion 60% chance to inflict [Silence] on the enemy While in [Furious] status, damage is 0.5x ~ 7x While in [Furious] status, additionally ignores Defense equal to total [STR] * 0.6 |
| 10 | Ignores Evasion Against Evasion-type enemies, damage increases 1% per 1 unit of Evasion 60% chance to inflict [Silence] on the enemy While in [Furious] status, damage is 0.5x ~ 7x While in [Furious] status, additionally ignores Defense equal to total [STR] * 0.6 |
| 11 | Ignores Evasion Against Evasion-type enemies, damage increases 1% per 1 unit of Evasion 60% chance to inflict [Silence] on the enemy While in [Furious] status, damage is 0.5x ~ 7x While in [Furious] status, additionally ignores Defense equal to total [STR] * 0.6 |
Used by stances
| Stance | Type |
|---|---|
| Furious | MELEE |
