Game database / Skills

Bloody Rain

Browse categories

Skills

Bloody Rain

ID 10185

Move 5 times with invisible speed and attack enemy within a range. Furious will be canceled once use this.

Type
MELEE
Target
Up to 8 enemies 5m away and within a 4m radius
Cast time (ms)
700
Cooldown (ms)
25,000
Duration (ms)
3,030
SP cost
700
Consumed quantity
0
Minimum range
0
Maximum range
400
Hits
5
Aggro
238

Skill levels

View all →
LevelEffect
0Required Stance: [Furious] Lv.20
1Ignores Evasion
Against Evasion-type enemies, damage increases 1% per 1 unit of Evasion
60% chance to inflict [Silence] on the enemy
While in [Furious] status, damage is 0.5x ~ 7x
While in [Furious] status, additionally ignores Defense equal to total [STR] * 0.6
2Ignores Evasion
Against Evasion-type enemies, damage increases 1% per 1 unit of Evasion
60% chance to inflict [Silence] on the enemy
While in [Furious] status, damage is 0.5x ~ 7x
While in [Furious] status, additionally ignores Defense equal to total [STR] * 0.6
3Ignores Evasion
Against Evasion-type enemies, damage increases 1% per 1 unit of Evasion
60% chance to inflict [Silence] on the enemy
While in [Furious] status, damage is 0.5x ~ 7x
While in [Furious] status, additionally ignores Defense equal to total [STR] * 0.6
4Ignores Evasion
Against Evasion-type enemies, damage increases 1% per 1 unit of Evasion
60% chance to inflict [Silence] on the enemy
While in [Furious] status, damage is 0.5x ~ 7x
While in [Furious] status, additionally ignores Defense equal to total [STR] * 0.6
5Ignores Evasion
Against Evasion-type enemies, damage increases 1% per 1 unit of Evasion
60% chance to inflict [Silence] on the enemy
While in [Furious] status, damage is 0.5x ~ 7x
While in [Furious] status, additionally ignores Defense equal to total [STR] * 0.6
6Ignores Evasion
Against Evasion-type enemies, damage increases 1% per 1 unit of Evasion
60% chance to inflict [Silence] on the enemy
While in [Furious] status, damage is 0.5x ~ 7x
While in [Furious] status, additionally ignores Defense equal to total [STR] * 0.6
7Ignores Evasion
Against Evasion-type enemies, damage increases 1% per 1 unit of Evasion
60% chance to inflict [Silence] on the enemy
While in [Furious] status, damage is 0.5x ~ 7x
While in [Furious] status, additionally ignores Defense equal to total [STR] * 0.6
8Ignores Evasion
Against Evasion-type enemies, damage increases 1% per 1 unit of Evasion
60% chance to inflict [Silence] on the enemy
While in [Furious] status, damage is 0.5x ~ 7x
While in [Furious] status, additionally ignores Defense equal to total [STR] * 0.6
9Ignores Evasion
Against Evasion-type enemies, damage increases 1% per 1 unit of Evasion
60% chance to inflict [Silence] on the enemy
While in [Furious] status, damage is 0.5x ~ 7x
While in [Furious] status, additionally ignores Defense equal to total [STR] * 0.6
10Ignores Evasion
Against Evasion-type enemies, damage increases 1% per 1 unit of Evasion
60% chance to inflict [Silence] on the enemy
While in [Furious] status, damage is 0.5x ~ 7x
While in [Furious] status, additionally ignores Defense equal to total [STR] * 0.6
11Ignores Evasion
Against Evasion-type enemies, damage increases 1% per 1 unit of Evasion
60% chance to inflict [Silence] on the enemy
While in [Furious] status, damage is 0.5x ~ 7x
While in [Furious] status, additionally ignores Defense equal to total [STR] * 0.6

Used by stances

StanceType
FuriousMELEE
← Back to skills

Rising database

Record details