Game database / Skills

Call Zeppelin

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Skills

Call Zeppelin

ID 10191

Calls for Flying Ship. When time expires, it will change into Zeppelin Ready status.

Type
BUFF
Target
Applies to self only
Cast time (ms)
0
Cooldown (ms)
20,000
Duration (ms)
1,030
SP cost
300
Consumed item
Ancient Star Orb
Consumed quantity
5
Minimum range
0
Maximum range
100
Hits
0
Aggro
0

Skill levels

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LevelEffect
0Required Stance: [Royal Guard] Lv.1
1Duration 20 sec
ATK +2%
ATK SPD +1%
After deactivation, goes into [Air Strike Ready] for 20 sec
2Duration 20 sec
ATK +4%
ATK SPD +2%
After deactivation, goes into [Air Strike Ready] for 20 sec
3Duration 20 sec
ATK +6%
ATK SPD +3%
After deactivation, goes into [Air Strike Ready] for 20 sec
4Duration 20 sec
ATK +8%
ATK SPD +4%
After deactivation, goes into [Air Strike Ready] for 20 sec
5Duration 20 sec
ATK +10%
ATK SPD +5%
After deactivation, goes into [Air Strike Ready] for 20 sec
6Duration 20 sec
ATK +12%
ATK SPD +6%
After deactivation, goes into [Air Strike Ready] for 20 sec
7Duration 20 sec
ATK +14%
ATK SPD +7%
After deactivation, goes into [Air Strike Ready] for 20 sec
8Duration 20 sec
ATK +16%
ATK SPD +8%
After deactivation, goes into [Air Strike Ready] for 20 sec
9Duration 20 sec
ATK +18%
ATK SPD +9%
After deactivation, goes into [Air Strike Ready] for 20 sec
10Duration 20 sec
ATK +20%
ATK SPD +10%
After deactivation, goes into [Air Strike Ready] for 20 sec
11Duration 15 sec
ATK +22%
ATK SPD +11%
After deactivation, goes into [Air Strike Ready] for 25 sec

Used by stances

StanceType
Royal GuardMELEE
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Rising database

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