Game database / Skills

Throw Weapons

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Skills

Throw Weapons

ID 10602

Throws a dagger and javelin quickly in turn. Its damage will increase as long as attack a far away enemy and the thrown weapon will be stuck on the ground and all cool time will reset once you collect all weapons on the ground.

Type
SHOOT
Target
1 enemy within a range of 15m
Cast time (ms)
500
Cooldown (ms)
20,000
Duration (ms)
1,630
SP cost
250
Consumed quantity
0
Minimum range
0
Maximum range
1,500
Hits
2
Aggro
130

Skill levels

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LevelEffect
0Required Stance: [Dark Avenger] Lv.10
1100% chance to poison enemy
Increases damage when attacking enemies farther away (10% per 1 meter)
Ignores enemy's defense
Resets all cooldowns when picking up a dropped weapon
Ignores additional defense up to 50 as the enemy's current HP percentage decreases (for enemy player characters: (additional Strength + 100) * HP percentage decreased)
2100% chance to poison enemy
Increases damage when attacking enemies farther away (10% per 1 meter)
Ignores enemy's defense
Resets all cooldowns when picking up a dropped weapon
Ignores additional defense up to 50 as the enemy's current HP percentage decreases (for enemy player characters: (additional Strength + 100) * HP percentage decreased)
3100% chance to poison enemy
Increases damage when attacking enemies farther away (10% per 1 meter)
Ignores enemy's defense
Resets all cooldowns when picking up a dropped weapon
Ignores additional defense up to 50 as the enemy's current HP percentage decreases (for enemy player characters: (additional Strength + 100) * HP percentage decreased)
4100% chance to poison enemy
Increases damage when attacking enemies farther away (10% per 1 meter)
Ignores enemy's defense
Resets all cooldowns when picking up a dropped weapon
Ignores additional defense up to 50 as the enemy's current HP percentage decreases (for enemy player characters: (additional Strength + 100) * HP percentage decreased)
5100% chance to poison enemy
Increases damage when attacking enemies farther away (10% per 1 meter)
Ignores enemy's defense
Resets all cooldowns when picking up a dropped weapon
Ignores additional defense up to 50 as the enemy's current HP percentage decreases (for enemy player characters: (additional Strength + 100) * HP percentage decreased)
6100% chance to poison enemy
Increases damage when attacking enemies farther away (10% per 1 meter)
Ignores enemy's defense
Resets all cooldowns when picking up a dropped weapon
Ignores additional defense up to 50 as the enemy's current HP percentage decreases (for enemy player characters: (additional Strength + 100) * HP percentage decreased)
7100% chance to poison enemy
Increases damage when attacking enemies farther away (10% per 1 meter)
Ignores enemy's defense
Resets all cooldowns when picking up a dropped weapon
Ignores additional defense up to 50 as the enemy's current HP percentage decreases (for enemy player characters: (additional Strength + 100) * HP percentage decreased)
8100% chance to poison enemy
Increases damage when attacking enemies farther away (10% per 1 meter)
Ignores enemy's defense
Resets all cooldowns when picking up a dropped weapon
Ignores additional defense up to 50 as the enemy's current HP percentage decreases (for enemy player characters: (additional Strength + 100) * HP percentage decreased)
9100% chance to poison enemy
Increases damage when attacking enemies farther away (10% per 1 meter)
Ignores enemy's defense
Resets all cooldowns when picking up a dropped weapon
Ignores additional defense up to 50 as the enemy's current HP percentage decreases (for enemy player characters: (additional Strength + 100) * HP percentage decreased)
10100% chance to poison enemy
Increases damage when attacking enemies farther away (10% per 1 meter)
Ignores enemy's defense
Resets all cooldowns when picking up a dropped weapon
Ignores additional defense up to 50 as the enemy's current HP percentage decreases (for enemy player characters: (additional Strength + 100) * HP percentage decreased)
11100% chance to poison enemy
Increases damage when attacking enemies farther away (10% per 1 meter)
Ignores enemy's defense
Resets all cooldowns when picking up a dropped weapon
Ignores additional defense up to 50 as the enemy's current HP percentage decreases (for enemy player characters: (additional Strength + 100) * HP percentage decreased)

Used by stances

StanceType
Dark AvengerMELEE
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