Game database / Skills

Repeatedly Stab

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Skills

Repeatedly Stab

ID 10604

Uses a dagger and javelin to cut an enemy repeatedly and make a big round cut to finish it.

Type
MELEE
Target
1 nearby enemy
Cast time (ms)
0
Cooldown (ms)
20,000
Duration (ms)
4,000
SP cost
500
Consumed quantity
0
Minimum range
0
Maximum range
200
Hits
11
Aggro
180

Skill levels

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LevelEffect
0Required Stance: [Dark Avenger] Lv.20
175% chance to inflict [Critical Wound] on the enemy
Ignores Evasion
Against Evasion-type enemies, damage increases 1% per 1 Evasion
The lower the enemy's current HP ratio, the more Defense is ignored, up to 50 (if enemy is PC: (additional [STR] + 100) * decreased HP ratio)
275% chance to inflict [Critical Wound] on the enemy
Ignores Evasion
Against Evasion-type enemies, damage increases 1% per 1 Evasion
The lower the enemy's current HP ratio, the more Defense is ignored, up to 50 (if enemy is PC: (additional [STR] + 100) * decreased HP ratio)
375% chance to inflict [Critical Wound] on the enemy
Ignores Evasion
Against Evasion-type enemies, damage increases 1% per 1 Evasion
The lower the enemy's current HP ratio, the more Defense is ignored, up to 50 (if enemy is PC: (additional [STR] + 100) * decreased HP ratio)
475% chance to inflict [Critical Wound] on the enemy
Ignores Evasion
Against Evasion-type enemies, damage increases 1% per 1 Evasion
The lower the enemy's current HP ratio, the more Defense is ignored, up to 50 (if enemy is PC: (additional [STR] + 100) * decreased HP ratio)
575% chance to inflict [Critical Wound] on the enemy
Ignores Evasion
Against Evasion-type enemies, damage increases 1% per 1 Evasion
The lower the enemy's current HP ratio, the more Defense is ignored, up to 50 (if enemy is PC: (additional [STR] + 100) * decreased HP ratio)
675% chance to inflict [Critical Wound] on the enemy
Ignores Evasion
Against Evasion-type enemies, damage increases 1% per 1 Evasion
The lower the enemy's current HP ratio, the more Defense is ignored, up to 50 (if enemy is PC: (additional [STR] + 100) * decreased HP ratio)
775% chance to inflict [Critical Wound] on the enemy
Ignores Evasion
Against Evasion-type enemies, damage increases 1% per 1 Evasion
The lower the enemy's current HP ratio, the more Defense is ignored, up to 50 (if enemy is PC: (additional [STR] + 100) * decreased HP ratio)
875% chance to inflict [Critical Wound] on the enemy
Ignores Evasion
Against Evasion-type enemies, damage increases 1% per 1 Evasion
The lower the enemy's current HP ratio, the more Defense is ignored, up to 50 (if enemy is PC: (additional [STR] + 100) * decreased HP ratio)
975% chance to inflict [Critical Wound] on the enemy
Ignores Evasion
Against Evasion-type enemies, damage increases 1% per 1 Evasion
The lower the enemy's current HP ratio, the more Defense is ignored, up to 50 (if enemy is PC: (additional [STR] + 100) * decreased HP ratio)
1075% chance to inflict [Critical Wound] on the enemy
Ignores Evasion
Against Evasion-type enemies, damage increases 1% per 1 Evasion
The lower the enemy's current HP ratio, the more Defense is ignored, up to 50 (if enemy is PC: (additional [STR] + 100) * decreased HP ratio)
1175% chance to inflict [Critical Wound] on the enemy
Ignores Evasion
Against Evasion-type enemies, damage increases 1% per 1 Evasion
The lower the enemy's current HP ratio, the more Defense is ignored, up to 50 (if enemy is PC: (additional [STR] + 100) * decreased HP ratio)

Used by stances

StanceType
Dark AvengerMELEE
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