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Skills
Repeatedly Stab
ID 10604
Uses a dagger and javelin to cut an enemy repeatedly and make a big round cut to finish it.
- Type
- MELEE
- Target
- 1 nearby enemy
- Cast time (ms)
- 0
- Cooldown (ms)
- 20,000
- Duration (ms)
- 4,000
- SP cost
- 500
- Consumed quantity
- 0
- Minimum range
- 0
- Maximum range
- 200
- Hits
- 11
- Aggro
- 180
Skill levels
| Level | Effect |
|---|---|
| 0 | Required Stance: [Dark Avenger] Lv.20 |
| 1 | 75% chance to inflict [Critical Wound] on the enemy Ignores Evasion Against Evasion-type enemies, damage increases 1% per 1 Evasion The lower the enemy's current HP ratio, the more Defense is ignored, up to 50 (if enemy is PC: (additional [STR] + 100) * decreased HP ratio) |
| 2 | 75% chance to inflict [Critical Wound] on the enemy Ignores Evasion Against Evasion-type enemies, damage increases 1% per 1 Evasion The lower the enemy's current HP ratio, the more Defense is ignored, up to 50 (if enemy is PC: (additional [STR] + 100) * decreased HP ratio) |
| 3 | 75% chance to inflict [Critical Wound] on the enemy Ignores Evasion Against Evasion-type enemies, damage increases 1% per 1 Evasion The lower the enemy's current HP ratio, the more Defense is ignored, up to 50 (if enemy is PC: (additional [STR] + 100) * decreased HP ratio) |
| 4 | 75% chance to inflict [Critical Wound] on the enemy Ignores Evasion Against Evasion-type enemies, damage increases 1% per 1 Evasion The lower the enemy's current HP ratio, the more Defense is ignored, up to 50 (if enemy is PC: (additional [STR] + 100) * decreased HP ratio) |
| 5 | 75% chance to inflict [Critical Wound] on the enemy Ignores Evasion Against Evasion-type enemies, damage increases 1% per 1 Evasion The lower the enemy's current HP ratio, the more Defense is ignored, up to 50 (if enemy is PC: (additional [STR] + 100) * decreased HP ratio) |
| 6 | 75% chance to inflict [Critical Wound] on the enemy Ignores Evasion Against Evasion-type enemies, damage increases 1% per 1 Evasion The lower the enemy's current HP ratio, the more Defense is ignored, up to 50 (if enemy is PC: (additional [STR] + 100) * decreased HP ratio) |
| 7 | 75% chance to inflict [Critical Wound] on the enemy Ignores Evasion Against Evasion-type enemies, damage increases 1% per 1 Evasion The lower the enemy's current HP ratio, the more Defense is ignored, up to 50 (if enemy is PC: (additional [STR] + 100) * decreased HP ratio) |
| 8 | 75% chance to inflict [Critical Wound] on the enemy Ignores Evasion Against Evasion-type enemies, damage increases 1% per 1 Evasion The lower the enemy's current HP ratio, the more Defense is ignored, up to 50 (if enemy is PC: (additional [STR] + 100) * decreased HP ratio) |
| 9 | 75% chance to inflict [Critical Wound] on the enemy Ignores Evasion Against Evasion-type enemies, damage increases 1% per 1 Evasion The lower the enemy's current HP ratio, the more Defense is ignored, up to 50 (if enemy is PC: (additional [STR] + 100) * decreased HP ratio) |
| 10 | 75% chance to inflict [Critical Wound] on the enemy Ignores Evasion Against Evasion-type enemies, damage increases 1% per 1 Evasion The lower the enemy's current HP ratio, the more Defense is ignored, up to 50 (if enemy is PC: (additional [STR] + 100) * decreased HP ratio) |
| 11 | 75% chance to inflict [Critical Wound] on the enemy Ignores Evasion Against Evasion-type enemies, damage increases 1% per 1 Evasion The lower the enemy's current HP ratio, the more Defense is ignored, up to 50 (if enemy is PC: (additional [STR] + 100) * decreased HP ratio) |
Used by stances
| Stance | Type |
|---|---|
| Dark Avenger | MELEE |
