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Skills
Concentrate Fire
ID 10605
Roll forward and jump to throw lots of daggers and chop off the ground with a javelin to finish it.
- Type
- MELEE
- Target
- Up to 10 enemies 6m away and within a 6m radius
- Cast time (ms)
- 900
- Cooldown (ms)
- 25,000
- Duration (ms)
- 2,660
- SP cost
- 650
- Consumed quantity
- 0
- Minimum range
- 0
- Maximum range
- 600
- Hits
- 6
- Aggro
- 215
Skill levels
| Level | Effect |
|---|---|
| 0 | Required Stance: [Dark Avenger] Lv.25 |
| 1 | 50 percent chance to inflict [Critical Wound] status on enemy Ignores Evasion Against Evasion-type enemies, damage increases 1 percent per 1 Evasion The lower the enemy's current HP ratio, the more Defense is ignored, up to 50 (against enemy PC: (bonus [STR] + 100) * decreased HP ratio) |
| 2 | 50 percent chance to inflict [Critical Wound] status on enemy Ignores Evasion Against Evasion-type enemies, damage increases 1 percent per 1 Evasion The lower the enemy's current HP ratio, the more Defense is ignored, up to 50 (against enemy PC: (bonus [STR] + 100) * decreased HP ratio) |
| 3 | 50 percent chance to inflict [Critical Wound] status on enemy Ignores Evasion Against Evasion-type enemies, damage increases 1 percent per 1 Evasion The lower the enemy's current HP ratio, the more Defense is ignored, up to 50 (against enemy PC: (bonus [STR] + 100) * decreased HP ratio) |
| 4 | 50 percent chance to inflict [Critical Wound] status on enemy Ignores Evasion Against Evasion-type enemies, damage increases 1 percent per 1 Evasion The lower the enemy's current HP ratio, the more Defense is ignored, up to 50 (against enemy PC: (bonus [STR] + 100) * decreased HP ratio) |
| 5 | 50 percent chance to inflict [Critical Wound] status on enemy Ignores Evasion Against Evasion-type enemies, damage increases 1 percent per 1 Evasion The lower the enemy's current HP ratio, the more Defense is ignored, up to 50 (against enemy PC: (bonus [STR] + 100) * decreased HP ratio) |
| 6 | 50 percent chance to inflict [Critical Wound] status on enemy Ignores Evasion Against Evasion-type enemies, damage increases 1 percent per 1 Evasion The lower the enemy's current HP ratio, the more Defense is ignored, up to 50 (against enemy PC: (bonus [STR] + 100) * decreased HP ratio) |
| 7 | 50 percent chance to inflict [Critical Wound] status on enemy Ignores Evasion Against Evasion-type enemies, damage increases 1 percent per 1 Evasion The lower the enemy's current HP ratio, the more Defense is ignored, up to 50 (against enemy PC: (bonus [STR] + 100) * decreased HP ratio) |
| 8 | 50 percent chance to inflict [Critical Wound] status on enemy Ignores Evasion Against Evasion-type enemies, damage increases 1 percent per 1 Evasion The lower the enemy's current HP ratio, the more Defense is ignored, up to 50 (against enemy PC: (bonus [STR] + 100) * decreased HP ratio) |
| 9 | 50 percent chance to inflict [Critical Wound] status on enemy Ignores Evasion Against Evasion-type enemies, damage increases 1 percent per 1 Evasion The lower the enemy's current HP ratio, the more Defense is ignored, up to 50 (against enemy PC: (bonus [STR] + 100) * decreased HP ratio) |
| 10 | 50 percent chance to inflict [Critical Wound] status on enemy Ignores Evasion Against Evasion-type enemies, damage increases 1 percent per 1 Evasion The lower the enemy's current HP ratio, the more Defense is ignored, up to 50 (against enemy PC: (bonus [STR] + 100) * decreased HP ratio) |
| 11 | 50 percent chance to inflict [Critical Wound] status on enemy Ignores Evasion Against Evasion-type enemies, damage increases 1 percent per 1 Evasion The lower the enemy's current HP ratio, the more Defense is ignored, up to 50 (against enemy PC: (bonus [STR] + 100) * decreased HP ratio) |
Used by stances
| Stance | Type |
|---|---|
| Dark Avenger | MELEE |
