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Concentrate Fire

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Skills

Concentrate Fire

ID 10605

Roll forward and jump to throw lots of daggers and chop off the ground with a javelin to finish it.

Type
MELEE
Target
Up to 10 enemies 6m away and within a 6m radius
Cast time (ms)
900
Cooldown (ms)
25,000
Duration (ms)
2,660
SP cost
650
Consumed quantity
0
Minimum range
0
Maximum range
600
Hits
6
Aggro
215

Skill levels

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LevelEffect
0Required Stance: [Dark Avenger] Lv.25
150 percent chance to inflict [Critical Wound] status on enemy
Ignores Evasion
Against Evasion-type enemies, damage increases 1 percent per 1 Evasion
The lower the enemy's current HP ratio, the more Defense is ignored, up to 50 (against enemy PC: (bonus [STR] + 100) * decreased HP ratio)
250 percent chance to inflict [Critical Wound] status on enemy
Ignores Evasion
Against Evasion-type enemies, damage increases 1 percent per 1 Evasion
The lower the enemy's current HP ratio, the more Defense is ignored, up to 50 (against enemy PC: (bonus [STR] + 100) * decreased HP ratio)
350 percent chance to inflict [Critical Wound] status on enemy
Ignores Evasion
Against Evasion-type enemies, damage increases 1 percent per 1 Evasion
The lower the enemy's current HP ratio, the more Defense is ignored, up to 50 (against enemy PC: (bonus [STR] + 100) * decreased HP ratio)
450 percent chance to inflict [Critical Wound] status on enemy
Ignores Evasion
Against Evasion-type enemies, damage increases 1 percent per 1 Evasion
The lower the enemy's current HP ratio, the more Defense is ignored, up to 50 (against enemy PC: (bonus [STR] + 100) * decreased HP ratio)
550 percent chance to inflict [Critical Wound] status on enemy
Ignores Evasion
Against Evasion-type enemies, damage increases 1 percent per 1 Evasion
The lower the enemy's current HP ratio, the more Defense is ignored, up to 50 (against enemy PC: (bonus [STR] + 100) * decreased HP ratio)
650 percent chance to inflict [Critical Wound] status on enemy
Ignores Evasion
Against Evasion-type enemies, damage increases 1 percent per 1 Evasion
The lower the enemy's current HP ratio, the more Defense is ignored, up to 50 (against enemy PC: (bonus [STR] + 100) * decreased HP ratio)
750 percent chance to inflict [Critical Wound] status on enemy
Ignores Evasion
Against Evasion-type enemies, damage increases 1 percent per 1 Evasion
The lower the enemy's current HP ratio, the more Defense is ignored, up to 50 (against enemy PC: (bonus [STR] + 100) * decreased HP ratio)
850 percent chance to inflict [Critical Wound] status on enemy
Ignores Evasion
Against Evasion-type enemies, damage increases 1 percent per 1 Evasion
The lower the enemy's current HP ratio, the more Defense is ignored, up to 50 (against enemy PC: (bonus [STR] + 100) * decreased HP ratio)
950 percent chance to inflict [Critical Wound] status on enemy
Ignores Evasion
Against Evasion-type enemies, damage increases 1 percent per 1 Evasion
The lower the enemy's current HP ratio, the more Defense is ignored, up to 50 (against enemy PC: (bonus [STR] + 100) * decreased HP ratio)
1050 percent chance to inflict [Critical Wound] status on enemy
Ignores Evasion
Against Evasion-type enemies, damage increases 1 percent per 1 Evasion
The lower the enemy's current HP ratio, the more Defense is ignored, up to 50 (against enemy PC: (bonus [STR] + 100) * decreased HP ratio)
1150 percent chance to inflict [Critical Wound] status on enemy
Ignores Evasion
Against Evasion-type enemies, damage increases 1 percent per 1 Evasion
The lower the enemy's current HP ratio, the more Defense is ignored, up to 50 (against enemy PC: (bonus [STR] + 100) * decreased HP ratio)

Used by stances

StanceType
Dark AvengerMELEE
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