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Skills
Chain of Elimination
ID 10765
Launch fatal energy to enemies surrounding a targeted enemy.
- Type
- MELEE
- Target
- Up to 5 enemies 12m away and within 3m radius
- Cast time (ms)
- 1,233
- Cooldown (ms)
- 32,000
- Duration (ms)
- 7,266
- SP cost
- 700
- Consumed item
- Ancient Star Orb
- Consumed quantity
- 8
- Minimum range
- 0
- Maximum range
- 1,200
- Hits
- 1
- Aggro
- 180
Skill levels
| Level | Effect |
|---|---|
| 0 | Required Stance: [Vendetta] Lv.25 |
| 1 | Fixed melee damage Ignores evasion When cast in [Awakening] state, becomes [Immune] for 7 seconds Damage changes to 1.5x~3x in [Awakening] state When skill hits target for the 3rd time, skill damage increases by 50% Damage 2x in [Counterattack] state When used in [Counterattack] state, cancels [Counterattack] |
| 2 | Fixed melee damage Ignores evasion When cast in [Awakening] state, becomes [Immune] for 7 seconds Damage changes to 1.5x~3x in [Awakening] state When skill hits target for the 3rd time, skill damage increases by 50% Damage 2x in [Counterattack] state When used in [Counterattack] state, cancels [Counterattack] |
| 3 | Fixed melee damage Ignores evasion When cast in [Awakening] state, becomes [Immune] for 7 seconds Damage changes to 1.5x~3x in [Awakening] state When skill hits target for the 3rd time, skill damage increases by 50% Damage 2x in [Counterattack] state When used in [Counterattack] state, cancels [Counterattack] |
| 4 | Fixed melee damage Ignores evasion When cast in [Awakening] state, becomes [Immune] for 7 seconds Damage changes to 1.5x~3x in [Awakening] state When skill hits target for the 3rd time, skill damage increases by 50% Damage 2x in [Counterattack] state When used in [Counterattack] state, cancels [Counterattack] |
| 5 | Fixed melee damage Ignores evasion When cast in [Awakening] state, becomes [Immune] for 7 seconds Damage changes to 1.5x~3x in [Awakening] state When skill hits target for the 3rd time, skill damage increases by 50% Damage 2x in [Counterattack] state When used in [Counterattack] state, cancels [Counterattack] |
| 6 | Fixed melee damage Ignores evasion When cast in [Awakening] state, becomes [Immune] for 7 seconds Damage changes to 1.5x~3x in [Awakening] state When skill hits target for the 3rd time, skill damage increases by 50% Damage 2x in [Counterattack] state When used in [Counterattack] state, cancels [Counterattack] |
| 7 | Fixed melee damage Ignores evasion When cast in [Awakening] state, becomes [Immune] for 7 seconds Damage changes to 1.5x~3x in [Awakening] state When skill hits target for the 3rd time, skill damage increases by 50% Damage 2x in [Counterattack] state When used in [Counterattack] state, cancels [Counterattack] |
| 8 | Fixed melee damage Ignores evasion When cast in [Awakening] state, becomes [Immune] for 7 seconds Damage changes to 1.5x~3x in [Awakening] state When skill hits target for the 3rd time, skill damage increases by 50% Damage 2x in [Counterattack] state When used in [Counterattack] state, cancels [Counterattack] |
| 9 | Fixed melee damage Ignores evasion When cast in [Awakening] state, becomes [Immune] for 7 seconds Damage changes to 1.5x~3x in [Awakening] state When skill hits target for the 3rd time, skill damage increases by 50% Damage 2x in [Counterattack] state When used in [Counterattack] state, cancels [Counterattack] |
| 10 | Fixed melee damage Ignores evasion When cast in [Awakening] state, becomes [Immune] for 7 seconds Damage changes to 1.5x~3x in [Awakening] state When skill hits target for the 3rd time, skill damage increases by 50% Damage 2x in [Counterattack] state When used in [Counterattack] state, cancels [Counterattack] |
| 11 | Fixed melee damage Ignores evasion When cast in [Awakening] state, becomes [Immune] for 7 seconds Damage changes to 1.5x~3x in [Awakening] state When skill hits target for the 3rd time, skill damage increases by 50% Damage 2x in [Counterattack] state When used in [Counterattack] state, cancels [Counterattack] |
Used by stances
| Stance | Type |
|---|---|
| Illusion Guardians | MELEE |
| Vendetta | MELEE |
