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Chain of Elimination

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Skills

Chain of Elimination

ID 10765

Launch fatal energy to enemies surrounding a targeted enemy.

Type
MELEE
Target
Up to 5 enemies 12m away and within 3m radius
Cast time (ms)
1,233
Cooldown (ms)
32,000
Duration (ms)
7,266
SP cost
700
Consumed item
Ancient Star Orb
Consumed quantity
8
Minimum range
0
Maximum range
1,200
Hits
1
Aggro
180

Skill levels

View all →
LevelEffect
0Required Stance: [Vendetta] Lv.25
1Fixed melee damage
Ignores evasion
When cast in [Awakening] state, becomes [Immune] for 7 seconds
Damage changes to 1.5x~3x in [Awakening] state
When skill hits target for the 3rd time, skill damage increases by 50%
Damage 2x in [Counterattack] state
When used in [Counterattack] state, cancels [Counterattack]
2Fixed melee damage
Ignores evasion
When cast in [Awakening] state, becomes [Immune] for 7 seconds
Damage changes to 1.5x~3x in [Awakening] state
When skill hits target for the 3rd time, skill damage increases by 50%
Damage 2x in [Counterattack] state
When used in [Counterattack] state, cancels [Counterattack]
3Fixed melee damage
Ignores evasion
When cast in [Awakening] state, becomes [Immune] for 7 seconds
Damage changes to 1.5x~3x in [Awakening] state
When skill hits target for the 3rd time, skill damage increases by 50%
Damage 2x in [Counterattack] state
When used in [Counterattack] state, cancels [Counterattack]
4Fixed melee damage
Ignores evasion
When cast in [Awakening] state, becomes [Immune] for 7 seconds
Damage changes to 1.5x~3x in [Awakening] state
When skill hits target for the 3rd time, skill damage increases by 50%
Damage 2x in [Counterattack] state
When used in [Counterattack] state, cancels [Counterattack]
5Fixed melee damage
Ignores evasion
When cast in [Awakening] state, becomes [Immune] for 7 seconds
Damage changes to 1.5x~3x in [Awakening] state
When skill hits target for the 3rd time, skill damage increases by 50%
Damage 2x in [Counterattack] state
When used in [Counterattack] state, cancels [Counterattack]
6Fixed melee damage
Ignores evasion
When cast in [Awakening] state, becomes [Immune] for 7 seconds
Damage changes to 1.5x~3x in [Awakening] state
When skill hits target for the 3rd time, skill damage increases by 50%
Damage 2x in [Counterattack] state
When used in [Counterattack] state, cancels [Counterattack]
7Fixed melee damage
Ignores evasion
When cast in [Awakening] state, becomes [Immune] for 7 seconds
Damage changes to 1.5x~3x in [Awakening] state
When skill hits target for the 3rd time, skill damage increases by 50%
Damage 2x in [Counterattack] state
When used in [Counterattack] state, cancels [Counterattack]
8Fixed melee damage
Ignores evasion
When cast in [Awakening] state, becomes [Immune] for 7 seconds
Damage changes to 1.5x~3x in [Awakening] state
When skill hits target for the 3rd time, skill damage increases by 50%
Damage 2x in [Counterattack] state
When used in [Counterattack] state, cancels [Counterattack]
9Fixed melee damage
Ignores evasion
When cast in [Awakening] state, becomes [Immune] for 7 seconds
Damage changes to 1.5x~3x in [Awakening] state
When skill hits target for the 3rd time, skill damage increases by 50%
Damage 2x in [Counterattack] state
When used in [Counterattack] state, cancels [Counterattack]
10Fixed melee damage
Ignores evasion
When cast in [Awakening] state, becomes [Immune] for 7 seconds
Damage changes to 1.5x~3x in [Awakening] state
When skill hits target for the 3rd time, skill damage increases by 50%
Damage 2x in [Counterattack] state
When used in [Counterattack] state, cancels [Counterattack]
11Fixed melee damage
Ignores evasion
When cast in [Awakening] state, becomes [Immune] for 7 seconds
Damage changes to 1.5x~3x in [Awakening] state
When skill hits target for the 3rd time, skill damage increases by 50%
Damage 2x in [Counterattack] state
When used in [Counterattack] state, cancels [Counterattack]

Used by stances

StanceType
Illusion GuardiansMELEE
VendettaMELEE
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