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Jinx

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Skills

Jinx

ID 1111

If she did not bite her fingernails, she will feel uneasy and will not be able to show her original abilities.

Type
BUFF
Target
Applies to self only
Cast time (ms)
0
Cooldown (ms)
30,000
Duration (ms)
1,833
SP cost
500
Consumed item
Ancient Star Orb
Consumed quantity
5
Minimum range
0
Maximum range
100
Hits
0
Aggro
0

Skill levels

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LevelEffect
0Character Basic Skill
1A.R. +1
Critical +15
Normal attacks and skill attacks are changed to [Psycho] element
Normal attacks have a 30% chance to [Blind] the enemy
When Ciel is in the team, Critical +35
When Hermes is in the team, Critical DMG +20%
If both Ciel and Hermes are in the team, A.R. +1
2A.R. +1
Critical +15
Normal attacks and skill attacks are changed to [Psycho] element
Normal attacks have a 30% chance to [Blind] the enemy
When Ciel is in the team, Critical +35
When Hermes is in the team, Critical DMG +20%
If both Ciel and Hermes are in the team, A.R. +1
3A.R. +1
Critical +15
Normal attacks and skill attacks are changed to [Psycho] element
Normal attacks have a 30% chance to [Blind] the enemy
When Ciel is in the team, Critical +35
When Hermes is in the team, Critical DMG +20%
If both Ciel and Hermes are in the team, A.R. +1
4A.R. +1
Critical +15
Normal attacks and skill attacks are changed to [Psycho] element
Normal attacks have a 30% chance to [Blind] the enemy
When Ciel is in the team, Critical +35
When Hermes is in the team, Critical DMG +20%
If both Ciel and Hermes are in the team, A.R. +1
5A.R. +1
Critical +15
Normal attacks and skill attacks are changed to [Psycho] element
Normal attacks have a 30% chance to [Blind] the enemy
When Ciel is in the team, Critical +35
When Hermes is in the team, Critical DMG +20%
If both Ciel and Hermes are in the team, A.R. +1
6A.R. +1
Critical +15
Normal attacks and skill attacks are changed to [Psycho] element
Normal attacks have a 30% chance to [Blind] the enemy
When Ciel is in the team, Critical +35
When Hermes is in the team, Critical DMG +20%
If both Ciel and Hermes are in the team, A.R. +1
7A.R. +1
Critical +15
Normal attacks and skill attacks are changed to [Psycho] element
Normal attacks have a 30% chance to [Blind] the enemy
When Ciel is in the team, Critical +35
When Hermes is in the team, Critical DMG +20%
If both Ciel and Hermes are in the team, A.R. +1
8A.R. +1
Critical +15
Normal attacks and skill attacks are changed to [Psycho] element
Normal attacks have a 30% chance to [Blind] the enemy
When Ciel is in the team, Critical +35
When Hermes is in the team, Critical DMG +20%
If both Ciel and Hermes are in the team, A.R. +1
9A.R. +1
Critical +15
Normal attacks and skill attacks are changed to [Psycho] element
Normal attacks have a 30% chance to [Blind] the enemy
When Ciel is in the team, Critical +35
When Hermes is in the team, Critical DMG +20%
If both Ciel and Hermes are in the team, A.R. +1
10A.R. +1
Critical +15
Normal attacks and skill attacks are changed to [Psycho] element
Normal attacks have a 30% chance to [Blind] the enemy
When Ciel is in the team, Critical +35
When Hermes is in the team, Critical DMG +20%
If both Ciel and Hermes are in the team, A.R. +1
11A.R. +1
Critical +15
Normal attacks and skill attacks are changed to [Psycho] element
Normal attacks have a 30% chance to [Blind] the enemy
When Ciel is in the team, Critical +35
When Hermes is in the team, Critical DMG +20%
If both Ciel and Hermes are in the team, A.R. +1

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