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Skills
Jinx
ID 1111
If she did not bite her fingernails, she will feel uneasy and will not be able to show her original abilities.
- Type
- BUFF
- Target
- Applies to self only
- Cast time (ms)
- 0
- Cooldown (ms)
- 30,000
- Duration (ms)
- 1,833
- SP cost
- 500
- Consumed item
- Ancient Star Orb
- Consumed quantity
- 5
- Minimum range
- 0
- Maximum range
- 100
- Hits
- 0
- Aggro
- 0
Skill levels
| Level | Effect |
|---|---|
| 0 | Character Basic Skill |
| 1 | A.R. +1 Critical +15 Normal attacks and skill attacks are changed to [Psycho] element Normal attacks have a 30% chance to [Blind] the enemy When Ciel is in the team, Critical +35 When Hermes is in the team, Critical DMG +20% If both Ciel and Hermes are in the team, A.R. +1 |
| 2 | A.R. +1 Critical +15 Normal attacks and skill attacks are changed to [Psycho] element Normal attacks have a 30% chance to [Blind] the enemy When Ciel is in the team, Critical +35 When Hermes is in the team, Critical DMG +20% If both Ciel and Hermes are in the team, A.R. +1 |
| 3 | A.R. +1 Critical +15 Normal attacks and skill attacks are changed to [Psycho] element Normal attacks have a 30% chance to [Blind] the enemy When Ciel is in the team, Critical +35 When Hermes is in the team, Critical DMG +20% If both Ciel and Hermes are in the team, A.R. +1 |
| 4 | A.R. +1 Critical +15 Normal attacks and skill attacks are changed to [Psycho] element Normal attacks have a 30% chance to [Blind] the enemy When Ciel is in the team, Critical +35 When Hermes is in the team, Critical DMG +20% If both Ciel and Hermes are in the team, A.R. +1 |
| 5 | A.R. +1 Critical +15 Normal attacks and skill attacks are changed to [Psycho] element Normal attacks have a 30% chance to [Blind] the enemy When Ciel is in the team, Critical +35 When Hermes is in the team, Critical DMG +20% If both Ciel and Hermes are in the team, A.R. +1 |
| 6 | A.R. +1 Critical +15 Normal attacks and skill attacks are changed to [Psycho] element Normal attacks have a 30% chance to [Blind] the enemy When Ciel is in the team, Critical +35 When Hermes is in the team, Critical DMG +20% If both Ciel and Hermes are in the team, A.R. +1 |
| 7 | A.R. +1 Critical +15 Normal attacks and skill attacks are changed to [Psycho] element Normal attacks have a 30% chance to [Blind] the enemy When Ciel is in the team, Critical +35 When Hermes is in the team, Critical DMG +20% If both Ciel and Hermes are in the team, A.R. +1 |
| 8 | A.R. +1 Critical +15 Normal attacks and skill attacks are changed to [Psycho] element Normal attacks have a 30% chance to [Blind] the enemy When Ciel is in the team, Critical +35 When Hermes is in the team, Critical DMG +20% If both Ciel and Hermes are in the team, A.R. +1 |
| 9 | A.R. +1 Critical +15 Normal attacks and skill attacks are changed to [Psycho] element Normal attacks have a 30% chance to [Blind] the enemy When Ciel is in the team, Critical +35 When Hermes is in the team, Critical DMG +20% If both Ciel and Hermes are in the team, A.R. +1 |
| 10 | A.R. +1 Critical +15 Normal attacks and skill attacks are changed to [Psycho] element Normal attacks have a 30% chance to [Blind] the enemy When Ciel is in the team, Critical +35 When Hermes is in the team, Critical DMG +20% If both Ciel and Hermes are in the team, A.R. +1 |
| 11 | A.R. +1 Critical +15 Normal attacks and skill attacks are changed to [Psycho] element Normal attacks have a 30% chance to [Blind] the enemy When Ciel is in the team, Critical +35 When Hermes is in the team, Critical DMG +20% If both Ciel and Hermes are in the team, A.R. +1 |
Used by stances
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