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Skills
Wind Pressure
ID 20191
Throw the air blades to give a shock to enemy.
- Type
- MELEE
- Target
- Up to 9 enemies 10m away and within 9m radius
- Cast time (ms)
- 1,400
- Cooldown (ms)
- 9,000
- Duration (ms)
- 2,000
- SP cost
- 100
- Consumed quantity
- 0
- Minimum range
- 0
- Maximum range
- 1,000
- Hits
- 1
- Aggro
- 50
Skill levels
| Level | Effect |
|---|---|
| 0 | Required Stance: [Telekinesis] Lv.5 |
| 1 | 100% chance to inflict [Critical Wound] on the enemy While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100) While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100) |
| 2 | 100% chance to inflict [Critical Wound] on the enemy While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100) While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100) |
| 3 | 100% chance to inflict [Critical Wound] on the enemy While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100) While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100) |
| 4 | 100% chance to inflict [Critical Wound] on the enemy While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100) While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100) |
| 5 | 100% chance to inflict [Critical Wound] on the enemy While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100) While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100) |
| 6 | 100% chance to inflict [Critical Wound] on the enemy While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100) While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100) |
| 7 | 100% chance to inflict [Critical Wound] on the enemy While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100) While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100) |
| 8 | 100% chance to inflict [Critical Wound] on the enemy While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100) While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100) |
| 9 | 100% chance to inflict [Critical Wound] on the enemy While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100) While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100) |
| 10 | 100% chance to inflict [Critical Wound] on the enemy While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100) While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100) |
| 11 | 100% chance to inflict [Critical Wound] on the enemy While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100) While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100) |
Used by stances
| Stance | Type |
|---|---|
| Telekinesis | MAGIC |
| Telekinesis | MAGIC |
