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Wind Pressure

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Skills

Wind Pressure

ID 20191

Throw the air blades to give a shock to enemy.

Type
MELEE
Target
Up to 9 enemies 10m away and within 9m radius
Cast time (ms)
1,400
Cooldown (ms)
9,000
Duration (ms)
2,000
SP cost
100
Consumed quantity
0
Minimum range
0
Maximum range
1,000
Hits
1
Aggro
50

Skill levels

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LevelEffect
0Required Stance: [Telekinesis] Lv.5
1100% chance to inflict [Critical Wound] on the enemy
While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100)
While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100)
2100% chance to inflict [Critical Wound] on the enemy
While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100)
While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100)
3100% chance to inflict [Critical Wound] on the enemy
While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100)
While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100)
4100% chance to inflict [Critical Wound] on the enemy
While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100)
While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100)
5100% chance to inflict [Critical Wound] on the enemy
While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100)
While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100)
6100% chance to inflict [Critical Wound] on the enemy
While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100)
While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100)
7100% chance to inflict [Critical Wound] on the enemy
While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100)
While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100)
8100% chance to inflict [Critical Wound] on the enemy
While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100)
While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100)
9100% chance to inflict [Critical Wound] on the enemy
While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100)
While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100)
10100% chance to inflict [Critical Wound] on the enemy
While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100)
While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100)
11100% chance to inflict [Critical Wound] on the enemy
While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100)
While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100)

Used by stances

StanceType
TelekinesisMAGIC
TelekinesisMAGIC
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