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Avalanche

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Skills

Avalanche

ID 20192

Summon a pile of stones to make landslide above head of enemy.

Type
MELEE
Target
Up to 9 enemies 8m away within a 11m radius
Cast time (ms)
2,200
Cooldown (ms)
15,000
Duration (ms)
2,833
SP cost
300
Consumed quantity
0
Minimum range
0
Maximum range
1,100
Hits
1
Aggro
100

Skill levels

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LevelEffect
0Required Stance: [Telekinesis] Lv.10
1100% chance to inflict [Critical Wound] on the enemy
While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100)
While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100)
2100% chance to inflict [Critical Wound] on the enemy
While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100)
While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100)
3100% chance to inflict [Critical Wound] on the enemy
While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100)
While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100)
4100% chance to inflict [Critical Wound] on the enemy
While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100)
While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100)
5100% chance to inflict [Critical Wound] on the enemy
While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100)
While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100)
6100% chance to inflict [Critical Wound] on the enemy
While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100)
While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100)
7100% chance to inflict [Critical Wound] on the enemy
While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100)
While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100)
8100% chance to inflict [Critical Wound] on the enemy
While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100)
While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100)
9100% chance to inflict [Critical Wound] on the enemy
While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100)
While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100)
10100% chance to inflict [Critical Wound] on the enemy
While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100)
While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100)
11100% chance to inflict [Critical Wound] on the enemy
While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100)
While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100)

Used by stances

StanceType
TelekinesisMAGIC
TelekinesisMAGIC
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