Game database / Skills

Weather Ring

Browse categories

Skills

Weather Ring

ID 20193

Enemy will be weathered with a strong sandstorm.

Type
MELEE
Target
Maximum range 12m / Radius 10m / Maximum 24 persons
Cast time (ms)
2,066
Cooldown (ms)
30,000
Duration (ms)
7,866
SP cost
500
Consumed quantity
0
Minimum range
0
Maximum range
1,200
Hits
16
Aggro
150

Skill levels

View all →
LevelEffect
0Required Stance: [Telekinesis] Lv.15
1100% chance to inflict [Critical Wound] on the enemy
While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100)
While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100)
2100% chance to inflict [Critical Wound] on the enemy
While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100)
While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100)
3100% chance to inflict [Critical Wound] on the enemy
While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100)
While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100)
4100% chance to inflict [Critical Wound] on the enemy
While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100)
While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100)
5100% chance to inflict [Critical Wound] on the enemy
While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100)
While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100)
6100% chance to inflict [Critical Wound] on the enemy
While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100)
While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100)
7100% chance to inflict [Critical Wound] on the enemy
While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100)
While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100)
8100% chance to inflict [Critical Wound] on the enemy
While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100)
While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100)
9100% chance to inflict [Critical Wound] on the enemy
While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100)
While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100)
10100% chance to inflict [Critical Wound] on the enemy
While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100)
While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100)
11100% chance to inflict [Critical Wound] on the enemy
While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100)
While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100)

Used by stances

StanceType
TelekinesisMAGIC
TelekinesisMAGIC
← Back to skills

Rising database

Record details