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Falling Meteorite

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Skills

Falling Meteorite

ID 20195

Summon a huge meteor and drop it down to the ground.

Type
MELEE
Target
Up to 24 enemies 14m away within a 10m
Cast time (ms)
3,000
Cooldown (ms)
90,000
Duration (ms)
3,400
SP cost
800
Consumed quantity
0
Minimum range
0
Maximum range
1,400
Hits
1
Aggro
500

Skill levels

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LevelEffect
0Required Stance: [Telekinesis] Lv.25
1100% chance to inflict [Critical Wound] on the enemy
While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100)
While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100)
2100% chance to inflict [Critical Wound] on the enemy
While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100)
While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100)
3100% chance to inflict [Critical Wound] on the enemy
While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100)
While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100)
4100% chance to inflict [Critical Wound] on the enemy
While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100)
While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100)
5100% chance to inflict [Critical Wound] on the enemy
While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100)
While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100)
6100% chance to inflict [Critical Wound] on the enemy
While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100)
While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100)
7100% chance to inflict [Critical Wound] on the enemy
While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100)
While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100)
8100% chance to inflict [Critical Wound] on the enemy
While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100)
While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100)
9100% chance to inflict [Critical Wound] on the enemy
While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100)
While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100)
10100% chance to inflict [Critical Wound] on the enemy
While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100)
While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100)
11100% chance to inflict [Critical Wound] on the enemy
While in [Telekinesis], ignores additional DEF of enemy PCs equal to bonus [INT] * 1.25 (up to 100)
While in [Pioneer Wisdom], ignores additional DEF of enemies equal to bonus [INT] (up to 100)

Used by stances

StanceType
TelekinesisMAGIC
TelekinesisMAGIC
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