Game database / Skills

Seismic Wave

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Skills

Seismic Wave

ID 24103

Strikes the ground to generate a powerful seismic wave.

Type
MELEE
Target
Up to 12 enemies 15m away and within 10m
Cast time (ms)
3,000
Cooldown (ms)
20,000
Duration (ms)
3,266
SP cost
350
Consumed quantity
0
Minimum range
0
Maximum range
1,500
Hits
1
Aggro
150

Skill levels

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LevelEffect
0Required Stance: [Wild Hammer] Lv.10
1Ignores Block
Pressing again during Casting releases the skill instantly
The longer the Casting, the more Knockdown range, Knockdown time, and Skill Damage increase (up to 4x)
At full Casting, Skill Damage x2
Ignores additional enemy DEF based on Casting Time and own DEF (up to 30% of caster's DEF)
2Ignores Block
Pressing again during Casting releases the skill instantly
The longer the Casting, the more Knockdown range, Knockdown time, and Skill Damage increase (up to 4x)
At full Casting, Skill Damage x2
Ignores additional enemy DEF based on Casting Time and own DEF (up to 30% of caster's DEF)
3Ignores Block
Pressing again during Casting releases the skill instantly
The longer the Casting, the more Knockdown range, Knockdown time, and Skill Damage increase (up to 4x)
At full Casting, Skill Damage x2
Ignores additional enemy DEF based on Casting Time and own DEF (up to 30% of caster's DEF)
4Ignores Block
Pressing again during Casting releases the skill instantly
The longer the Casting, the more Knockdown range, Knockdown time, and Skill Damage increase (up to 4x)
At full Casting, Skill Damage x2
Ignores additional enemy DEF based on Casting Time and own DEF (up to 30% of caster's DEF)
5Ignores Block
Pressing again during Casting releases the skill instantly
The longer the Casting, the more Knockdown range, Knockdown time, and Skill Damage increase (up to 4x)
At full Casting, Skill Damage x2
Ignores additional enemy DEF based on Casting Time and own DEF (up to 30% of caster's DEF)
6Ignores Block
Pressing again during Casting releases the skill instantly
The longer the Casting, the more Knockdown range, Knockdown time, and Skill Damage increase (up to 4x)
At full Casting, Skill Damage x2
Ignores additional enemy DEF based on Casting Time and own DEF (up to 30% of caster's DEF)
7Ignores Block
Pressing again during Casting releases the skill instantly
The longer the Casting, the more Knockdown range, Knockdown time, and Skill Damage increase (up to 4x)
At full Casting, Skill Damage x2
Ignores additional enemy DEF based on Casting Time and own DEF (up to 30% of caster's DEF)
8Ignores Block
Pressing again during Casting releases the skill instantly
The longer the Casting, the more Knockdown range, Knockdown time, and Skill Damage increase (up to 4x)
At full Casting, Skill Damage x2
Ignores additional enemy DEF based on Casting Time and own DEF (up to 30% of caster's DEF)
9Ignores Block
Pressing again during Casting releases the skill instantly
The longer the Casting, the more Knockdown range, Knockdown time, and Skill Damage increase (up to 4x)
At full Casting, Skill Damage x2
Ignores additional enemy DEF based on Casting Time and own DEF (up to 30% of caster's DEF)
10Ignores Block
Pressing again during Casting releases the skill instantly
The longer the Casting, the more Knockdown range, Knockdown time, and Skill Damage increase (up to 4x)
At full Casting, Skill Damage x2
Ignores additional enemy DEF based on Casting Time and own DEF (up to 30% of caster's DEF)
11Ignores Block
Pressing again during Casting releases the skill instantly
The longer the Casting, the more Knockdown range, Knockdown time, and Skill Damage increase (up to 4x)
At full Casting, Skill Damage x2
Ignores additional enemy DEF based on Casting Time and own DEF (up to 30% of caster's DEF)

Used by stances

StanceType
Wild HammerMELEE
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