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Skills
Wire Shot
ID 25013
Ties up the movement of enemy by shooting 2 wired bolts.
- Type
- SHOOT
- Target
- Maximum firing range 15m / Radius 4m / Maximum 6 persons
- Cast time (ms)
- 800
- Cooldown (ms)
- 0
- Duration (ms)
- 1,500
- SP cost
- 0
- Consumed quantity
- 0
- Minimum range
- 50
- Maximum range
- 1,500
- Hits
- 0
- Aggro
- 0
Skill levels
| Level | Effect |
|---|---|
| 0 | Required Stance: [Twin Sting] Lv.10 |
| 1 | 100% chance of inflicting [Hold] on enemy |
| 2 | 100% chance of inflicting [Hold] on enemy |
| 3 | 100% chance of inflicting [Hold] on enemy |
| 4 | 100% chance of inflicting [Hold] on enemy |
| 5 | 100% chance of inflicting [Hold] on enemy |
| 6 | 100% chance of inflicting [Hold] on enemy |
| 7 | 100% chance of inflicting [Hold] on enemy |
| 8 | 100% chance of inflicting [Hold] on enemy |
| 9 | 100% chance of inflicting [Hold] on enemy |
| 10 | 100% chance of inflicting [Hold] on enemy |
| 11 | 100% chance of inflicting [Hold] on enemy |
Used by stances
| Stance | Type |
|---|---|
| Twin Sting | SHOOT |
