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Throw Weapons

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Skills

Throw Weapons

ID 25232

Throws a dagger and javelin quickly in turn. Its damage will increase as long as attack a far away enemy and the thrown weapon will be stuck on the ground and all cool time will reset once you collect all weapons on the ground.

Type
SHOOT
Target
1 enemy within a range of 15m
Cast time (ms)
500
Cooldown (ms)
20,000
Duration (ms)
1,630
SP cost
0
Consumed quantity
0
Minimum range
0
Maximum range
1,500
Hits
2
Aggro
130

Skill levels

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LevelEffect
0Required Stance: [Dark Avenger] Lv.10
1100% chance to inflict [Poison] on the enemy
The farther the enemy attacked, the more damage increases (+10% per 1m)
Ignores enemy Block
Resets all Cooldowns when picking up a dropped weapon
The lower the enemy's current HP ratio, the more Ignore DEF increases
(10 + Additional [STR] * reduced HP ratio)
2100% chance to inflict [Poison] on the enemy
The farther the enemy attacked, the more damage increases (+10% per 1m)
Ignores enemy Block
Resets all Cooldowns when picking up a dropped weapon
The lower the enemy's current HP ratio, the more Ignore DEF increases
(10 + Additional [STR] * reduced HP ratio)
3100% chance to inflict [Poison] on the enemy
The farther the enemy attacked, the more damage increases (+10% per 1m)
Ignores enemy Block
Resets all Cooldowns when picking up a dropped weapon
The lower the enemy's current HP ratio, the more Ignore DEF increases
(10 + Additional [STR] * reduced HP ratio)
4100% chance to inflict [Poison] on the enemy
The farther the enemy attacked, the more damage increases (+10% per 1m)
Ignores enemy Block
Resets all Cooldowns when picking up a dropped weapon
The lower the enemy's current HP ratio, the more Ignore DEF increases
(10 + Additional [STR] * reduced HP ratio)
5100% chance to inflict [Poison] on the enemy
The farther the enemy attacked, the more damage increases (+10% per 1m)
Ignores enemy Block
Resets all Cooldowns when picking up a dropped weapon
The lower the enemy's current HP ratio, the more Ignore DEF increases
(10 + Additional [STR] * reduced HP ratio)
6100% chance to inflict [Poison] on the enemy
The farther the enemy attacked, the more damage increases (+10% per 1m)
Ignores enemy Block
Resets all Cooldowns when picking up a dropped weapon
The lower the enemy's current HP ratio, the more Ignore DEF increases
(10 + Additional [STR] * reduced HP ratio)
7100% chance to inflict [Poison] on the enemy
The farther the enemy attacked, the more damage increases (+10% per 1m)
Ignores enemy Block
Resets all Cooldowns when picking up a dropped weapon
The lower the enemy's current HP ratio, the more Ignore DEF increases
(10 + Additional [STR] * reduced HP ratio)
8100% chance to inflict [Poison] on the enemy
The farther the enemy attacked, the more damage increases (+10% per 1m)
Ignores enemy Block
Resets all Cooldowns when picking up a dropped weapon
The lower the enemy's current HP ratio, the more Ignore DEF increases
(10 + Additional [STR] * reduced HP ratio)
9100% chance to inflict [Poison] on the enemy
The farther the enemy attacked, the more damage increases (+10% per 1m)
Ignores enemy Block
Resets all Cooldowns when picking up a dropped weapon
The lower the enemy's current HP ratio, the more Ignore DEF increases
(10 + Additional [STR] * reduced HP ratio)
10100% chance to inflict [Poison] on the enemy
The farther the enemy attacked, the more damage increases (+10% per 1m)
Ignores enemy Block
Resets all Cooldowns when picking up a dropped weapon
The lower the enemy's current HP ratio, the more Ignore DEF increases
(10 + Additional [STR] * reduced HP ratio)
11100% chance to inflict [Poison] on the enemy
The farther the enemy attacked, the more damage increases (+10% per 1m)
Ignores enemy Block
Resets all Cooldowns when picking up a dropped weapon
The lower the enemy's current HP ratio, the more Ignore DEF increases
(10 + Additional [STR] * reduced HP ratio)

Used by stances

StanceType
Dark AvengerMELEE
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