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Skills
Throw Weapons
ID 25232
Throws a dagger and javelin quickly in turn. Its damage will increase as long as attack a far away enemy and the thrown weapon will be stuck on the ground and all cool time will reset once you collect all weapons on the ground.
- Type
- SHOOT
- Target
- 1 enemy within a range of 15m
- Cast time (ms)
- 500
- Cooldown (ms)
- 20,000
- Duration (ms)
- 1,630
- SP cost
- 0
- Consumed quantity
- 0
- Minimum range
- 0
- Maximum range
- 1,500
- Hits
- 2
- Aggro
- 130
Skill levels
| Level | Effect |
|---|---|
| 0 | Required Stance: [Dark Avenger] Lv.10 |
| 1 | 100% chance to inflict [Poison] on the enemy The farther the enemy attacked, the more damage increases (+10% per 1m) Ignores enemy Block Resets all Cooldowns when picking up a dropped weapon The lower the enemy's current HP ratio, the more Ignore DEF increases (10 + Additional [STR] * reduced HP ratio) |
| 2 | 100% chance to inflict [Poison] on the enemy The farther the enemy attacked, the more damage increases (+10% per 1m) Ignores enemy Block Resets all Cooldowns when picking up a dropped weapon The lower the enemy's current HP ratio, the more Ignore DEF increases (10 + Additional [STR] * reduced HP ratio) |
| 3 | 100% chance to inflict [Poison] on the enemy The farther the enemy attacked, the more damage increases (+10% per 1m) Ignores enemy Block Resets all Cooldowns when picking up a dropped weapon The lower the enemy's current HP ratio, the more Ignore DEF increases (10 + Additional [STR] * reduced HP ratio) |
| 4 | 100% chance to inflict [Poison] on the enemy The farther the enemy attacked, the more damage increases (+10% per 1m) Ignores enemy Block Resets all Cooldowns when picking up a dropped weapon The lower the enemy's current HP ratio, the more Ignore DEF increases (10 + Additional [STR] * reduced HP ratio) |
| 5 | 100% chance to inflict [Poison] on the enemy The farther the enemy attacked, the more damage increases (+10% per 1m) Ignores enemy Block Resets all Cooldowns when picking up a dropped weapon The lower the enemy's current HP ratio, the more Ignore DEF increases (10 + Additional [STR] * reduced HP ratio) |
| 6 | 100% chance to inflict [Poison] on the enemy The farther the enemy attacked, the more damage increases (+10% per 1m) Ignores enemy Block Resets all Cooldowns when picking up a dropped weapon The lower the enemy's current HP ratio, the more Ignore DEF increases (10 + Additional [STR] * reduced HP ratio) |
| 7 | 100% chance to inflict [Poison] on the enemy The farther the enemy attacked, the more damage increases (+10% per 1m) Ignores enemy Block Resets all Cooldowns when picking up a dropped weapon The lower the enemy's current HP ratio, the more Ignore DEF increases (10 + Additional [STR] * reduced HP ratio) |
| 8 | 100% chance to inflict [Poison] on the enemy The farther the enemy attacked, the more damage increases (+10% per 1m) Ignores enemy Block Resets all Cooldowns when picking up a dropped weapon The lower the enemy's current HP ratio, the more Ignore DEF increases (10 + Additional [STR] * reduced HP ratio) |
| 9 | 100% chance to inflict [Poison] on the enemy The farther the enemy attacked, the more damage increases (+10% per 1m) Ignores enemy Block Resets all Cooldowns when picking up a dropped weapon The lower the enemy's current HP ratio, the more Ignore DEF increases (10 + Additional [STR] * reduced HP ratio) |
| 10 | 100% chance to inflict [Poison] on the enemy The farther the enemy attacked, the more damage increases (+10% per 1m) Ignores enemy Block Resets all Cooldowns when picking up a dropped weapon The lower the enemy's current HP ratio, the more Ignore DEF increases (10 + Additional [STR] * reduced HP ratio) |
| 11 | 100% chance to inflict [Poison] on the enemy The farther the enemy attacked, the more damage increases (+10% per 1m) Ignores enemy Block Resets all Cooldowns when picking up a dropped weapon The lower the enemy's current HP ratio, the more Ignore DEF increases (10 + Additional [STR] * reduced HP ratio) |
Used by stances
| Stance | Type |
|---|---|
| Dark Avenger | MELEE |
