Game database / Skills

Tourbillon

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Skills

Tourbillon

ID 25269

Creates a whirlpool of ice that attracts nearby enemies to attack.

Type
MELEE
Target
Maximum firing range 4m / Radius 6m / Maximum 5 persons
Cast time (ms)
1,433
Cooldown (ms)
16,000
Duration (ms)
2,733
SP cost
600
Consumed quantity
0
Minimum range
0
Maximum range
400
Hits
5
Aggro
120

Skill levels

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LevelEffect
0Required Stance: [Glasea Jard] Lv.15
130% chance the enemy is inflicted with [Pain]
Targets that can be Knocked back are gathered at the center of the designated area
When the skill hits a target in [Tangpet Nezu] status, the [Tangpet Nezu] level increases
On the skill's 3rd hit on the target, ignores enemy DEF 50 + ([STR] additional * 1)
While in [Tangpet Nezu] status, on the skill's 3rd hit on the target, Skill DMG increases 1.5x
230% chance the enemy is inflicted with [Pain]
Targets that can be Knocked back are gathered at the center of the designated area
When the skill hits a target in [Tangpet Nezu] status, the [Tangpet Nezu] level increases
On the skill's 3rd hit on the target, ignores enemy DEF 50 + ([STR] additional * 1)
While in [Tangpet Nezu] status, on the skill's 3rd hit on the target, Skill DMG increases 1.5x
330% chance the enemy is inflicted with [Pain]
Targets that can be Knocked back are gathered at the center of the designated area
When the skill hits a target in [Tangpet Nezu] status, the [Tangpet Nezu] level increases
On the skill's 3rd hit on the target, ignores enemy DEF 50 + ([STR] additional * 1)
While in [Tangpet Nezu] status, on the skill's 3rd hit on the target, Skill DMG increases 1.5x
430% chance the enemy is inflicted with [Pain]
Targets that can be Knocked back are gathered at the center of the designated area
When the skill hits a target in [Tangpet Nezu] status, the [Tangpet Nezu] level increases
On the skill's 3rd hit on the target, ignores enemy DEF 50 + ([STR] additional * 1)
While in [Tangpet Nezu] status, on the skill's 3rd hit on the target, Skill DMG increases 1.5x
530% chance the enemy is inflicted with [Pain]
Targets that can be Knocked back are gathered at the center of the designated area
When the skill hits a target in [Tangpet Nezu] status, the [Tangpet Nezu] level increases
On the skill's 3rd hit on the target, ignores enemy DEF 50 + ([STR] additional * 1)
While in [Tangpet Nezu] status, on the skill's 3rd hit on the target, Skill DMG increases 1.5x
630% chance the enemy is inflicted with [Pain]
Targets that can be Knocked back are gathered at the center of the designated area
When the skill hits a target in [Tangpet Nezu] status, the [Tangpet Nezu] level increases
On the skill's 3rd hit on the target, ignores enemy DEF 50 + ([STR] additional * 1)
While in [Tangpet Nezu] status, on the skill's 3rd hit on the target, Skill DMG increases 1.5x
730% chance the enemy is inflicted with [Pain]
Targets that can be Knocked back are gathered at the center of the designated area
When the skill hits a target in [Tangpet Nezu] status, the [Tangpet Nezu] level increases
On the skill's 3rd hit on the target, ignores enemy DEF 50 + ([STR] additional * 1)
While in [Tangpet Nezu] status, on the skill's 3rd hit on the target, Skill DMG increases 1.5x
830% chance the enemy is inflicted with [Pain]
Targets that can be Knocked back are gathered at the center of the designated area
When the skill hits a target in [Tangpet Nezu] status, the [Tangpet Nezu] level increases
On the skill's 3rd hit on the target, ignores enemy DEF 50 + ([STR] additional * 1)
While in [Tangpet Nezu] status, on the skill's 3rd hit on the target, Skill DMG increases 1.5x
930% chance the enemy is inflicted with [Pain]
Targets that can be Knocked back are gathered at the center of the designated area
When the skill hits a target in [Tangpet Nezu] status, the [Tangpet Nezu] level increases
On the skill's 3rd hit on the target, ignores enemy DEF 50 + ([STR] additional * 1)
While in [Tangpet Nezu] status, on the skill's 3rd hit on the target, Skill DMG increases 1.5x
1030% chance the enemy is inflicted with [Pain]
Targets that can be Knocked back are gathered at the center of the designated area
When the skill hits a target in [Tangpet Nezu] status, the [Tangpet Nezu] level increases
On the skill's 3rd hit on the target, ignores enemy DEF 50 + ([STR] additional * 1)
While in [Tangpet Nezu] status, on the skill's 3rd hit on the target, Skill DMG increases 1.5x
1130% chance the enemy is inflicted with [Pain]
Targets that can be Knocked back are gathered at the center of the designated area
When the skill hits a target in [Tangpet Nezu] status, the [Tangpet Nezu] level increases
On the skill's 3rd hit on the target, ignores enemy DEF 50 + ([STR] additional * 1)
While in [Tangpet Nezu] status, on the skill's 3rd hit on the target, Skill DMG increases 1.5x

Used by stances

StanceType
Glacial GardeMELEE
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