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Skills
Tourbillon
ID 25269
Creates a whirlpool of ice that attracts nearby enemies to attack.
- Type
- MELEE
- Target
- Maximum firing range 4m / Radius 6m / Maximum 5 persons
- Cast time (ms)
- 1,433
- Cooldown (ms)
- 16,000
- Duration (ms)
- 2,733
- SP cost
- 600
- Consumed quantity
- 0
- Minimum range
- 0
- Maximum range
- 400
- Hits
- 5
- Aggro
- 120
Skill levels
| Level | Effect |
|---|---|
| 0 | Required Stance: [Glasea Jard] Lv.15 |
| 1 | 30% chance the enemy is inflicted with [Pain] Targets that can be Knocked back are gathered at the center of the designated area When the skill hits a target in [Tangpet Nezu] status, the [Tangpet Nezu] level increases On the skill's 3rd hit on the target, ignores enemy DEF 50 + ([STR] additional * 1) While in [Tangpet Nezu] status, on the skill's 3rd hit on the target, Skill DMG increases 1.5x |
| 2 | 30% chance the enemy is inflicted with [Pain] Targets that can be Knocked back are gathered at the center of the designated area When the skill hits a target in [Tangpet Nezu] status, the [Tangpet Nezu] level increases On the skill's 3rd hit on the target, ignores enemy DEF 50 + ([STR] additional * 1) While in [Tangpet Nezu] status, on the skill's 3rd hit on the target, Skill DMG increases 1.5x |
| 3 | 30% chance the enemy is inflicted with [Pain] Targets that can be Knocked back are gathered at the center of the designated area When the skill hits a target in [Tangpet Nezu] status, the [Tangpet Nezu] level increases On the skill's 3rd hit on the target, ignores enemy DEF 50 + ([STR] additional * 1) While in [Tangpet Nezu] status, on the skill's 3rd hit on the target, Skill DMG increases 1.5x |
| 4 | 30% chance the enemy is inflicted with [Pain] Targets that can be Knocked back are gathered at the center of the designated area When the skill hits a target in [Tangpet Nezu] status, the [Tangpet Nezu] level increases On the skill's 3rd hit on the target, ignores enemy DEF 50 + ([STR] additional * 1) While in [Tangpet Nezu] status, on the skill's 3rd hit on the target, Skill DMG increases 1.5x |
| 5 | 30% chance the enemy is inflicted with [Pain] Targets that can be Knocked back are gathered at the center of the designated area When the skill hits a target in [Tangpet Nezu] status, the [Tangpet Nezu] level increases On the skill's 3rd hit on the target, ignores enemy DEF 50 + ([STR] additional * 1) While in [Tangpet Nezu] status, on the skill's 3rd hit on the target, Skill DMG increases 1.5x |
| 6 | 30% chance the enemy is inflicted with [Pain] Targets that can be Knocked back are gathered at the center of the designated area When the skill hits a target in [Tangpet Nezu] status, the [Tangpet Nezu] level increases On the skill's 3rd hit on the target, ignores enemy DEF 50 + ([STR] additional * 1) While in [Tangpet Nezu] status, on the skill's 3rd hit on the target, Skill DMG increases 1.5x |
| 7 | 30% chance the enemy is inflicted with [Pain] Targets that can be Knocked back are gathered at the center of the designated area When the skill hits a target in [Tangpet Nezu] status, the [Tangpet Nezu] level increases On the skill's 3rd hit on the target, ignores enemy DEF 50 + ([STR] additional * 1) While in [Tangpet Nezu] status, on the skill's 3rd hit on the target, Skill DMG increases 1.5x |
| 8 | 30% chance the enemy is inflicted with [Pain] Targets that can be Knocked back are gathered at the center of the designated area When the skill hits a target in [Tangpet Nezu] status, the [Tangpet Nezu] level increases On the skill's 3rd hit on the target, ignores enemy DEF 50 + ([STR] additional * 1) While in [Tangpet Nezu] status, on the skill's 3rd hit on the target, Skill DMG increases 1.5x |
| 9 | 30% chance the enemy is inflicted with [Pain] Targets that can be Knocked back are gathered at the center of the designated area When the skill hits a target in [Tangpet Nezu] status, the [Tangpet Nezu] level increases On the skill's 3rd hit on the target, ignores enemy DEF 50 + ([STR] additional * 1) While in [Tangpet Nezu] status, on the skill's 3rd hit on the target, Skill DMG increases 1.5x |
| 10 | 30% chance the enemy is inflicted with [Pain] Targets that can be Knocked back are gathered at the center of the designated area When the skill hits a target in [Tangpet Nezu] status, the [Tangpet Nezu] level increases On the skill's 3rd hit on the target, ignores enemy DEF 50 + ([STR] additional * 1) While in [Tangpet Nezu] status, on the skill's 3rd hit on the target, Skill DMG increases 1.5x |
| 11 | 30% chance the enemy is inflicted with [Pain] Targets that can be Knocked back are gathered at the center of the designated area When the skill hits a target in [Tangpet Nezu] status, the [Tangpet Nezu] level increases On the skill's 3rd hit on the target, ignores enemy DEF 50 + ([STR] additional * 1) While in [Tangpet Nezu] status, on the skill's 3rd hit on the target, Skill DMG increases 1.5x |
Used by stances
| Stance | Type |
|---|---|
| Glacial Garde | MELEE |
