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Into the Sanctuary

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Skills

Into the Sanctuary

ID 25296

Slash the designated target in a row, fire indiscriminately, and then subdue the enemy with a final slash.

Type
MELEE
Target
3 enemies within 10m of maximum range
Cast time (ms)
1,000
Cooldown (ms)
15,000
Duration (ms)
4,067
SP cost
150
Consumed quantity
0
Minimum range
0
Maximum range
1,000
Hits
10
Aggro
47

Skill levels

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LevelEffect
0Required Stance: [Carrier] Lv.25
1Damage increases in proportion to the number of people hit
When the number of people hit is more than 50% of the maximum number of people, 1.5 times ~ 3 times increase
2Damage increases in proportion to the number of people hit
When the number of people hit is more than 50% of the maximum number of people, 1.5 times ~ 3 times increase
3Damage increases in proportion to the number of people hit
When the number of people hit is more than 50% of the maximum number of people, 1.5 times ~ 3 times increase
4Damage increases in proportion to the number of people hit
When the number of people hit is more than 50% of the maximum number of people, 1.5 times ~ 3 times increase
5Damage increases in proportion to the number of people hit
When the number of people hit is more than 50% of the maximum number of people, 1.5 times ~ 3 times increase
6Damage increases in proportion to the number of people hit
When the number of people hit is more than 50% of the maximum number of people, 1.5 times ~ 3 times increase
7Damage increases in proportion to the number of people hit
When the number of people hit is more than 50% of the maximum number of people, 1.5 times ~ 3 times increase
8Damage increases in proportion to the number of people hit
When the number of people hit is more than 50% of the maximum number of people, 1.5 times ~ 3 times increase
9Damage increases in proportion to the number of people hit
When the number of people hit is more than 50% of the maximum number of people, 1.5 times ~ 3 times increase
10Damage increases in proportion to the number of people hit
When the number of people hit is more than 50% of the maximum number of people, 1.5 times ~ 3 times increase
11Damage increases in proportion to the number of people hit
When the number of people hit is more than 50% of the maximum number of people, 1.5 times ~ 3 times increase

Used by stances

StanceType
CarrierHYBRID
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