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ID 31704

It fires all the remaining bullets at a target.

Type
SHOOT
Target
1 enemy within 5m of maximum range
Cast time (ms)
0
Cooldown (ms)
17,000
Duration (ms)
1,900
SP cost
250
Consumed item
Large Caliber Bullet
Consumed quantity
7
Minimum range
0
Maximum range
500
Hits
8
Aggro
170

Skill levels

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LevelEffect
0Required Stance: [Prid] Lv.20
1Ignore Block
Ignore 1/2 of the enemy's DEF from Shield
While in 'Shooting Promoto' state, ignore additional enemy PC DEF equal to total [Technique] * 0.3
2Ignore Block
Ignore 1/2 of the enemy's DEF from Shield
While in 'Shooting Promoto' state, ignore additional enemy PC DEF equal to total [Technique] * 0.3
3Ignore Block
Ignore 1/2 of the enemy's DEF from Shield
While in 'Shooting Promoto' state, ignore additional enemy PC DEF equal to total [Technique] * 0.3
4Ignore Block
Ignore 1/2 of the enemy's DEF from Shield
While in 'Shooting Promoto' state, ignore additional enemy PC DEF equal to total [Technique] * 0.3
5Ignore Block
Ignore 1/2 of the enemy's DEF from Shield
While in 'Shooting Promoto' state, ignore additional enemy PC DEF equal to total [Technique] * 0.3
6Ignore Block
Ignore 1/2 of the enemy's DEF from Shield
While in 'Shooting Promoto' state, ignore additional enemy PC DEF equal to total [Technique] * 0.3
7Ignore Block
Ignore 1/2 of the enemy's DEF from Shield
While in 'Shooting Promoto' state, ignore additional enemy PC DEF equal to total [Technique] * 0.3
8Ignore Block
Ignore 1/2 of the enemy's DEF from Shield
While in 'Shooting Promoto' state, ignore additional enemy PC DEF equal to total [Technique] * 0.3
9Ignore Block
Ignore 1/2 of the enemy's DEF from Shield
While in 'Shooting Promoto' state, ignore additional enemy PC DEF equal to total [Technique] * 0.3
10Ignore Block
Ignore 1/2 of the enemy's DEF from Shield
While in 'Shooting Promoto' state, ignore additional enemy PC DEF equal to total [Technique] * 0.3
11Ignore Block
Ignore 1/2 of the enemy's DEF from Shield
While in 'Shooting Promoto' state, ignore additional enemy PC DEF equal to total [Technique] * 0.3

Used by stances

StanceType
PridSHOOT
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