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Tote

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Skills

Tote

ID 31705

Fires a diffuse bullet that damages multiple people around the designated target.

Type
SHOOT
Target
Max Range: 14m / AoE Radius: 6m / Max Targets: 8
Cast time (ms)
5,000
Cooldown (ms)
15,000
Duration (ms)
1,750
SP cost
700
Consumed item
Large Caliber Bullet
Consumed quantity
25
Minimum range
0
Maximum range
1,400
Hits
1
Aggro
300

Skill levels

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LevelEffect
0Required Stance: [Prid] Lv.25
1While casting, use again to release the skill instantly
Scales with cast time: Knockdown range, Knockdown time, and Skill Damage increase (max 4x)
At max cast, Skill Damage x2
35% chance to inflict [Stun] on enemy
Ignores Status Resistance
While in [Shooting Promoto] state, ignores additional enemy PC Defense equal to [Technique] * 0.3
2While casting, use again to release the skill instantly
Scales with cast time: Knockdown range, Knockdown time, and Skill Damage increase (max 4x)
At max cast, Skill Damage x2
35% chance to inflict [Stun] on enemy
Ignores Status Resistance
While in [Shooting Promoto] state, ignores additional enemy PC Defense equal to [Technique] * 0.3
3While casting, use again to release the skill instantly
Scales with cast time: Knockdown range, Knockdown time, and Skill Damage increase (max 4x)
At max cast, Skill Damage x2
35% chance to inflict [Stun] on enemy
Ignores Status Resistance
While in [Shooting Promoto] state, ignores additional enemy PC Defense equal to [Technique] * 0.3
4While casting, use again to release the skill instantly
Scales with cast time: Knockdown range, Knockdown time, and Skill Damage increase (max 4x)
At max cast, Skill Damage x2
35% chance to inflict [Stun] on enemy
Ignores Status Resistance
While in [Shooting Promoto] state, ignores additional enemy PC Defense equal to [Technique] * 0.3
5While casting, use again to release the skill instantly
Scales with cast time: Knockdown range, Knockdown time, and Skill Damage increase (max 4x)
At max cast, Skill Damage x2
35% chance to inflict [Stun] on enemy
Ignores Status Resistance
While in [Shooting Promoto] state, ignores additional enemy PC Defense equal to [Technique] * 0.3
6While casting, use again to release the skill instantly
Scales with cast time: Knockdown range, Knockdown time, and Skill Damage increase (max 4x)
At max cast, Skill Damage x2
35% chance to inflict [Stun] on enemy
Ignores Status Resistance
While in [Shooting Promoto] state, ignores additional enemy PC Defense equal to [Technique] * 0.3
7While casting, use again to release the skill instantly
Scales with cast time: Knockdown range, Knockdown time, and Skill Damage increase (max 4x)
At max cast, Skill Damage x2
35% chance to inflict [Stun] on enemy
Ignores Status Resistance
While in [Shooting Promoto] state, ignores additional enemy PC Defense equal to [Technique] * 0.3
8While casting, use again to release the skill instantly
Scales with cast time: Knockdown range, Knockdown time, and Skill Damage increase (max 4x)
At max cast, Skill Damage x2
35% chance to inflict [Stun] on enemy
Ignores Status Resistance
While in [Shooting Promoto] state, ignores additional enemy PC Defense equal to [Technique] * 0.3
9While casting, use again to release the skill instantly
Scales with cast time: Knockdown range, Knockdown time, and Skill Damage increase (max 4x)
At max cast, Skill Damage x2
35% chance to inflict [Stun] on enemy
Ignores Status Resistance
While in [Shooting Promoto] state, ignores additional enemy PC Defense equal to [Technique] * 0.3
10While casting, use again to release the skill instantly
Scales with cast time: Knockdown range, Knockdown time, and Skill Damage increase (max 4x)
At max cast, Skill Damage x2
35% chance to inflict [Stun] on enemy
Ignores Status Resistance
While in [Shooting Promoto] state, ignores additional enemy PC Defense equal to [Technique] * 0.3
11While casting, use again to release the skill instantly
Scales with cast time: Knockdown range, Knockdown time, and Skill Damage increase (max 4x)
At max cast, Skill Damage x2
35% chance to inflict [Stun] on enemy
Ignores Status Resistance
While in [Shooting Promoto] state, ignores additional enemy PC Defense equal to [Technique] * 0.3

Used by stances

StanceType
PridSHOOT
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