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Fou Conbertin

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Skills

Fou Conbertin

ID 35615

Use a Special Grenade to level the area ahead.

Type
SHOOT
Target
Enemies within 20m forward x 6m wide, up to 12 targets
Cast time (ms)
1,333
Cooldown (ms)
34,000
Duration (ms)
3,166
SP cost
470
Consumed item
Ancient Star Orb
Consumed quantity
12
Minimum range
0
Maximum range
2,000
Hits
10
Aggro
100

Skill levels

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LevelEffect
0Required Stance: [Remodeler] Level 20
150% chance on hit to [Impact] the enemy. Skill damage to monsters increases up to 2x as the number of targets hit decreases. Skill damage to monsters increases by 4x while in [Modification - Output] status. Changes to [Modification - Rapid Fire] status while in [Modification - Output] status. Ignore Monster DEF equal to (Total [DEX] * 0.04)%
250% chance on hit to [Impact] the enemy. Skill damage to monsters increases up to 2x as the number of targets hit decreases. Skill damage to monsters increases by 4x while in [Modification - Output] status. Changes to [Modification - Rapid Fire] status while in [Modification - Output] status. Ignore Monster DEF equal to (Total [DEX] * 0.04)%
350% chance on hit to [Impact] the enemy. Skill damage to monsters increases up to 2x as the number of targets hit decreases. Skill damage to monsters increases by 4x while in [Modification - Output] status. Changes to [Modification - Rapid Fire] status while in [Modification - Output] status. Ignore Monster DEF equal to (Total [DEX] * 0.04)%
450% chance on hit to [Impact] the enemy. Skill damage to monsters increases up to 2x as the number of targets hit decreases. Skill damage to monsters increases by 4x while in [Modification - Output] status. Changes to [Modification - Rapid Fire] status while in [Modification - Output] status. Ignore Monster DEF equal to (Total [DEX] * 0.04)%
550% chance on hit to [Impact] the enemy. Skill damage to monsters increases up to 2x as the number of targets hit decreases. Skill damage to monsters increases by 4x while in [Modification - Output] status. Changes to [Modification - Rapid Fire] status while in [Modification - Output] status. Ignore Monster DEF equal to (Total [DEX] * 0.04)%
650% chance on hit to [Impact] the enemy. Skill damage to monsters increases up to 2x as the number of targets hit decreases. Skill damage to monsters increases by 4x while in [Modification - Output] status. Changes to [Modification - Rapid Fire] status while in [Modification - Output] status. Ignore Monster DEF equal to (Total [DEX] * 0.04)%
750% chance on hit to [Impact] the enemy. Skill damage to monsters increases up to 2x as the number of targets hit decreases. Skill damage to monsters increases by 4x while in [Modification - Output] status. Changes to [Modification - Rapid Fire] status while in [Modification - Output] status. Ignore Monster DEF equal to (Total [DEX] * 0.04)%
850% chance on hit to [Impact] the enemy. Skill damage to monsters increases up to 2x as the number of targets hit decreases. Skill damage to monsters increases by 4x while in [Modification - Output] status. Changes to [Modification - Rapid Fire] status while in [Modification - Output] status. Ignore Monster DEF equal to (Total [DEX] * 0.04)%
950% chance on hit to [Impact] the enemy. Skill damage to monsters increases up to 2x as the number of targets hit decreases. Skill damage to monsters increases by 4x while in [Modification - Output] status. Changes to [Modification - Rapid Fire] status while in [Modification - Output] status. Ignore Monster DEF equal to (Total [DEX] * 0.04)%
1050% chance on hit to [Impact] the enemy. Skill damage to monsters increases up to 2x as the number of targets hit decreases. Skill damage to monsters increases by 4x while in [Modification - Output] status. Changes to [Modification - Rapid Fire] status while in [Modification - Output] status. Ignore Monster DEF equal to (Total [DEX] * 0.04)%
1150% chance on hit to [Impact] the enemy. Skill damage to monsters increases up to 2x as the number of targets hit decreases. Skill damage to monsters increases by 4x while in [Modification - Output] status. Changes to [Modification - Rapid Fire] status while in [Modification - Output] status. Ignore Monster DEF equal to (Total [DEX] * 0.04)%

Used by stances

StanceType
RemodelerSHOOT
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