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Adagio

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Skills

Adagio

ID 36003

When an enemy comes into sight, a trap is set that activates and rushes at the enemy, causing a violent explosion. The trap cannot detect flying enemies.

Type
BUILD
Target
Applied to targeted location
Cast time (ms)
0
Cooldown (ms)
0
Duration (ms)
2,033
SP cost
75
Consumed item
Ancient Star Orb
Consumed quantity
3
Minimum range
50
Maximum range
150
Hits
0
Aggro
0

Skill levels

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LevelEffect
0Required Stance: [Gunmaestro] Level 15
1Charge time 30 seconds
Charges once after use
Can install up to 5 at the same time
Damage increases based on Skill Level, Additional Agility, and Additional Dexterity
80% chance to inflict enemy with [Ankle Injury]
Ignores abnormal status resistance
2Charge time 30 seconds
Charges once after use
Can install up to 5 at the same time
Damage increases based on Skill Level, Additional Agility, and Additional Dexterity
80% chance to inflict enemy with [Ankle Injury]
Ignores abnormal status resistance
3Charge time 30 seconds
Charges once after use
Can install up to 5 at the same time
Damage increases based on Skill Level, Additional Agility, and Additional Dexterity
80% chance to inflict enemy with [Ankle Injury]
Ignores abnormal status resistance
4Charge time 30 seconds
Charges once after use
Can install up to 5 at the same time
Damage increases based on Skill Level, Additional Agility, and Additional Dexterity
80% chance to inflict enemy with [Ankle Injury]
Ignores abnormal status resistance
5Charge time 30 seconds
Charges once after use
Can install up to 5 at the same time
Damage increases based on Skill Level, Additional Agility, and Additional Dexterity
80% chance to inflict enemy with [Ankle Injury]
Ignores abnormal status resistance
6Charge time 30 seconds
Charges once after use
Can install up to 5 at the same time
Damage increases based on Skill Level, Additional Agility, and Additional Dexterity
80% chance to inflict enemy with [Ankle Injury]
Ignores abnormal status resistance
7Charge time 30 seconds
Charges once after use
Can install up to 5 at the same time
Damage increases based on Skill Level, Additional Agility, and Additional Dexterity
80% chance to inflict enemy with [Ankle Injury]
Ignores abnormal status resistance
8Charge time 30 seconds
Charges once after use
Can install up to 5 at the same time
Damage increases based on Skill Level, Additional Agility, and Additional Dexterity
80% chance to inflict enemy with [Ankle Injury]
Ignores abnormal status resistance
9Charge time 30 seconds
Charges once after use
Can install up to 5 at the same time
Damage increases based on Skill Level, Additional Agility, and Additional Dexterity
80% chance to inflict enemy with [Ankle Injury]
Ignores abnormal status resistance
10Charge time 30 seconds
Charges once after use
Can install up to 5 at the same time
Damage increases based on Skill Level, Additional Agility, and Additional Dexterity
80% chance to inflict enemy with [Ankle Injury]
Ignores abnormal status resistance
11Charge time 30 seconds
Charges once after use
Can install up to 5 at the same time
Damage increases based on Skill Level, Additional Agility, and Additional Dexterity
80% chance to inflict enemy with [Ankle Injury]
Ignores abnormal status resistance

Used by stances

StanceType
GunmaestroSHOOT
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