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Command - Elimination

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Skills

Command - Elimination

ID 37605

Eliminate enemies with powerful attacks with perfect aim.

Type
SHOOT
Target
1 enemy within 4m - 20m range
Cast time (ms)
5,000
Cooldown (ms)
19,000
Duration (ms)
2,700
SP cost
920
Consumed item
Metal Shell Ammo
Consumed quantity
4
Minimum range
400
Maximum range
2,000
Hits
4
Aggro
200

Skill levels

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LevelEffect
0Required Stance: [Vanguard Order] Lv.20
1When attack hits target in [Front Sight] status, enemy's [Aimed] level increases by 1
Abnormal Status Resistance
Ignores additional defense power in proportion to enemy's [Aimed] level (max 30)
Skill damage up to 4x in proportion to enemy's [Aimed] level
Damage increases in proportion to casting time
2When attack hits target in [Front Sight] status, enemy's [Aimed] level increases by 1
Abnormal Status Resistance
Ignores additional defense power in proportion to enemy's [Aimed] level (max 30)
Skill damage up to 4x in proportion to enemy's [Aimed] level
Damage increases in proportion to casting time
3When attack hits target in [Front Sight] status, enemy's [Aimed] level increases by 1
Abnormal Status Resistance
Ignores additional defense power in proportion to enemy's [Aimed] level (max 30)
Skill damage up to 4x in proportion to enemy's [Aimed] level
Damage increases in proportion to casting time
4When attack hits target in [Front Sight] status, enemy's [Aimed] level increases by 1
Abnormal Status Resistance
Ignores additional defense power in proportion to enemy's [Aimed] level (max 30)
Skill damage up to 4x in proportion to enemy's [Aimed] level
Damage increases in proportion to casting time
5When attack hits target in [Front Sight] status, enemy's [Aimed] level increases by 1
Abnormal Status Resistance
Ignores additional defense power in proportion to enemy's [Aimed] level (max 30)
Skill damage up to 4x in proportion to enemy's [Aimed] level
Damage increases in proportion to casting time
6When attack hits target in [Front Sight] status, enemy's [Aimed] level increases by 1
Abnormal Status Resistance
Ignores additional defense power in proportion to enemy's [Aimed] level (max 30)
Skill damage up to 4x in proportion to enemy's [Aimed] level
Damage increases in proportion to casting time
7When attack hits target in [Front Sight] status, enemy's [Aimed] level increases by 1
Abnormal Status Resistance
Ignores additional defense power in proportion to enemy's [Aimed] level (max 30)
Skill damage up to 4x in proportion to enemy's [Aimed] level
Damage increases in proportion to casting time
8When attack hits target in [Front Sight] status, enemy's [Aimed] level increases by 1
Abnormal Status Resistance
Ignores additional defense power in proportion to enemy's [Aimed] level (max 30)
Skill damage up to 4x in proportion to enemy's [Aimed] level
Damage increases in proportion to casting time
9When attack hits target in [Front Sight] status, enemy's [Aimed] level increases by 1
Abnormal Status Resistance
Ignores additional defense power in proportion to enemy's [Aimed] level (max 30)
Skill damage up to 4x in proportion to enemy's [Aimed] level
Damage increases in proportion to casting time
10When attack hits target in [Front Sight] status, enemy's [Aimed] level increases by 1
Abnormal Status Resistance
Ignores additional defense power in proportion to enemy's [Aimed] level (max 30)
Skill damage up to 4x in proportion to enemy's [Aimed] level
Damage increases in proportion to casting time
11When attack hits target in [Front Sight] status, enemy's [Aimed] level increases by 1
Abnormal Status Resistance
Ignores additional defense power in proportion to enemy's [Aimed] level (max 30)
Skill damage up to 4x in proportion to enemy's [Aimed] level
Damage increases in proportion to casting time

Used by stances

StanceType
Vanguard OrderSHOOT
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