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Skills
Fleche
ID 39433
Delivers rapid, precise consecutive strikes to exploit enemy openings.
- Type
- MELEE
- Target
- 1 nearby enemy
- Cast time (ms)
- 0
- Cooldown (ms)
- 0
- Duration (ms)
- 2,100
- SP cost
- 650
- Consumed item
- Ancient Star Orb
- Consumed quantity
- 5
- Minimum range
- 0
- Maximum range
- 200
- Hits
- 4
- Aggro
- 90
Skill levels
| Level | Effect |
|---|---|
| 0 | Required Stance: [Pointe Garde] Lv.15 |
| 1 | Ignore Evasion Damage to Evasion-type enemy PCs increases 1% for every 1% of target's Evasion Recharge Time: 10 sec Starts recharging after being used at least once Can be used up to 2 times When the skill hits for the 3rd time, additionally ignores enemy Defense (additional [STR]*1 + 50) |
| 2 | Ignore Evasion Damage to Evasion-type enemy PCs increases 1% for every 1% of target's Evasion Recharge Time: 10 sec Starts recharging after being used at least once Can be used up to 2 times When the skill hits for the 3rd time, additionally ignores enemy Defense (additional [STR]*1 + 50) |
| 3 | Ignore Evasion Damage to Evasion-type enemy PCs increases 1% for every 1% of target's Evasion Recharge Time: 10 sec Starts recharging after being used at least once Can be used up to 2 times When the skill hits for the 3rd time, additionally ignores enemy Defense (additional [STR]*1 + 50) |
| 4 | Ignore Evasion Damage to Evasion-type enemy PCs increases 1% for every 1% of target's Evasion Recharge Time: 10 sec Starts recharging after being used at least once Can be used up to 2 times When the skill hits for the 3rd time, additionally ignores enemy Defense (additional [STR]*1 + 50) |
| 5 | Ignore Evasion Damage to Evasion-type enemy PCs increases 1% for every 1% of target's Evasion Recharge Time: 10 sec Starts recharging after being used at least once Can be used up to 2 times When the skill hits for the 3rd time, additionally ignores enemy Defense (additional [STR]*1 + 50) |
| 6 | Ignore Evasion Damage to Evasion-type enemy PCs increases 1% for every 1% of target's Evasion Recharge Time: 10 sec Starts recharging after being used at least once Can be used up to 2 times When the skill hits for the 3rd time, additionally ignores enemy Defense (additional [STR]*1 + 50) |
| 7 | Ignore Evasion Damage to Evasion-type enemy PCs increases 1% for every 1% of target's Evasion Recharge Time: 10 sec Starts recharging after being used at least once Can be used up to 2 times When the skill hits for the 3rd time, additionally ignores enemy Defense (additional [STR]*1 + 50) |
| 8 | Ignore Evasion Damage to Evasion-type enemy PCs increases 1% for every 1% of target's Evasion Recharge Time: 10 sec Starts recharging after being used at least once Can be used up to 2 times When the skill hits for the 3rd time, additionally ignores enemy Defense (additional [STR]*1 + 50) |
| 9 | Ignore Evasion Damage to Evasion-type enemy PCs increases 1% for every 1% of target's Evasion Recharge Time: 10 sec Starts recharging after being used at least once Can be used up to 2 times When the skill hits for the 3rd time, additionally ignores enemy Defense (additional [STR]*1 + 50) |
| 10 | Ignore Evasion Damage to Evasion-type enemy PCs increases 1% for every 1% of target's Evasion Recharge Time: 10 sec Starts recharging after being used at least once Can be used up to 2 times When the skill hits for the 3rd time, additionally ignores enemy Defense (additional [STR]*1 + 50) |
| 11 | Ignore Evasion Damage to Evasion-type enemy PCs increases 1% for every 1% of target's Evasion Recharge Time: 10 sec Starts recharging after being used at least once Can be used up to 2 times When the skill hits for the 3rd time, additionally ignores enemy Defense (additional [STR]*1 + 50) |
Used by stances
| Stance | Type |
|---|---|
| Pointe Garde | MELEE |
