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Skills
Parare Il Punto
ID 39855
Deeply stabs nearby enemies twice, then pushes them away with an umbrella.
- Type
- MELEE
- Target
- One target within max range 3m
- Cast time (ms)
- 0
- Cooldown (ms)
- 0
- Duration (ms)
- 2,433
- SP cost
- 300
- Consumed item
- Ancient Star Orb
- Consumed quantity
- 6
- Minimum range
- 0
- Maximum range
- 250
- Hits
- 3
- Aggro
- 50
Skill levels
| Level | Effect |
|---|---|
| 0 | Stance Required: [Rapinata] Level 1 |
| 1 | Unavoidable Cooldown: 12 sec Usable up to 2 times Recharges after 1 use On the 3rd hit on a target, ignores additional enemy DEF of 50 + ([STR] * 1) On hitting a target, 60% chance for the enemy to gain [Critical Wound] status For monsters, the chance increases by x1.5 Ignores abnormal status resistance |
| 2 | Unavoidable Cooldown: 12 sec Usable up to 2 times Recharges after 1 use On the 3rd hit on a target, ignores additional enemy DEF of 50 + ([STR] * 1) On hitting a target, 60% chance for the enemy to gain [Critical Wound] status For monsters, the chance increases by x1.5 Ignores abnormal status resistance |
| 3 | Unavoidable Cooldown: 12 sec Usable up to 2 times Recharges after 1 use On the 3rd hit on a target, ignores additional enemy DEF of 50 + ([STR] * 1) On hitting a target, 60% chance for the enemy to gain [Critical Wound] status For monsters, the chance increases by x1.5 Ignores abnormal status resistance |
| 4 | Unavoidable Cooldown: 12 sec Usable up to 2 times Recharges after 1 use On the 3rd hit on a target, ignores additional enemy DEF of 50 + ([STR] * 1) On hitting a target, 60% chance for the enemy to gain [Critical Wound] status For monsters, the chance increases by x1.5 Ignores abnormal status resistance |
| 5 | Unavoidable Cooldown: 12 sec Usable up to 2 times Recharges after 1 use On the 3rd hit on a target, ignores additional enemy DEF of 50 + ([STR] * 1) On hitting a target, 60% chance for the enemy to gain [Critical Wound] status For monsters, the chance increases by x1.5 Ignores abnormal status resistance |
| 6 | Unavoidable Cooldown: 12 sec Usable up to 2 times Recharges after 1 use On the 3rd hit on a target, ignores additional enemy DEF of 50 + ([STR] * 1) On hitting a target, 60% chance for the enemy to gain [Critical Wound] status For monsters, the chance increases by x1.5 Ignores abnormal status resistance |
| 7 | Unavoidable Cooldown: 12 sec Usable up to 2 times Recharges after 1 use On the 3rd hit on a target, ignores additional enemy DEF of 50 + ([STR] * 1) On hitting a target, 60% chance for the enemy to gain [Critical Wound] status For monsters, the chance increases by x1.5 Ignores abnormal status resistance |
| 8 | Unavoidable Cooldown: 12 sec Usable up to 2 times Recharges after 1 use On the 3rd hit on a target, ignores additional enemy DEF of 50 + ([STR] * 1) On hitting a target, 60% chance for the enemy to gain [Critical Wound] status For monsters, the chance increases by x1.5 Ignores abnormal status resistance |
| 9 | Unavoidable Cooldown: 12 sec Usable up to 2 times Recharges after 1 use On the 3rd hit on a target, ignores additional enemy DEF of 50 + ([STR] * 1) On hitting a target, 60% chance for the enemy to gain [Critical Wound] status For monsters, the chance increases by x1.5 Ignores abnormal status resistance |
| 10 | Unavoidable Cooldown: 12 sec Usable up to 2 times Recharges after 1 use On the 3rd hit on a target, ignores additional enemy DEF of 50 + ([STR] * 1) On hitting a target, 60% chance for the enemy to gain [Critical Wound] status For monsters, the chance increases by x1.5 Ignores abnormal status resistance |
| 11 | Unavoidable Cooldown: 12 sec Usable up to 2 times Recharges after 1 use On the 3rd hit on a target, ignores additional enemy DEF of 50 + ([STR] * 1) On hitting a target, 60% chance for the enemy to gain [Critical Wound] status For monsters, the chance increases by x1.5 Ignores abnormal status resistance |
Used by stances
| Stance | Type |
|---|---|
| Rapinata | MELEE |
