Game database / Skills

Parare Il Punto

Browse categories

Skills

Parare Il Punto

ID 39855

Deeply stabs nearby enemies twice, then pushes them away with an umbrella.

Type
MELEE
Target
One target within max range 3m
Cast time (ms)
0
Cooldown (ms)
0
Duration (ms)
2,433
SP cost
300
Consumed item
Ancient Star Orb
Consumed quantity
6
Minimum range
0
Maximum range
250
Hits
3
Aggro
50

Skill levels

View all →
LevelEffect
0Stance Required: [Rapinata] Level 1
1Unavoidable
Cooldown: 12 sec
Usable up to 2 times
Recharges after 1 use
On the 3rd hit on a target, ignores additional enemy DEF of 50 + ([STR] * 1)
On hitting a target, 60% chance for the enemy to gain [Critical Wound] status
For monsters, the chance increases by x1.5
Ignores abnormal status resistance
2Unavoidable
Cooldown: 12 sec
Usable up to 2 times
Recharges after 1 use
On the 3rd hit on a target, ignores additional enemy DEF of 50 + ([STR] * 1)
On hitting a target, 60% chance for the enemy to gain [Critical Wound] status
For monsters, the chance increases by x1.5
Ignores abnormal status resistance
3Unavoidable
Cooldown: 12 sec
Usable up to 2 times
Recharges after 1 use
On the 3rd hit on a target, ignores additional enemy DEF of 50 + ([STR] * 1)
On hitting a target, 60% chance for the enemy to gain [Critical Wound] status
For monsters, the chance increases by x1.5
Ignores abnormal status resistance
4Unavoidable
Cooldown: 12 sec
Usable up to 2 times
Recharges after 1 use
On the 3rd hit on a target, ignores additional enemy DEF of 50 + ([STR] * 1)
On hitting a target, 60% chance for the enemy to gain [Critical Wound] status
For monsters, the chance increases by x1.5
Ignores abnormal status resistance
5Unavoidable
Cooldown: 12 sec
Usable up to 2 times
Recharges after 1 use
On the 3rd hit on a target, ignores additional enemy DEF of 50 + ([STR] * 1)
On hitting a target, 60% chance for the enemy to gain [Critical Wound] status
For monsters, the chance increases by x1.5
Ignores abnormal status resistance
6Unavoidable
Cooldown: 12 sec
Usable up to 2 times
Recharges after 1 use
On the 3rd hit on a target, ignores additional enemy DEF of 50 + ([STR] * 1)
On hitting a target, 60% chance for the enemy to gain [Critical Wound] status
For monsters, the chance increases by x1.5
Ignores abnormal status resistance
7Unavoidable
Cooldown: 12 sec
Usable up to 2 times
Recharges after 1 use
On the 3rd hit on a target, ignores additional enemy DEF of 50 + ([STR] * 1)
On hitting a target, 60% chance for the enemy to gain [Critical Wound] status
For monsters, the chance increases by x1.5
Ignores abnormal status resistance
8Unavoidable
Cooldown: 12 sec
Usable up to 2 times
Recharges after 1 use
On the 3rd hit on a target, ignores additional enemy DEF of 50 + ([STR] * 1)
On hitting a target, 60% chance for the enemy to gain [Critical Wound] status
For monsters, the chance increases by x1.5
Ignores abnormal status resistance
9Unavoidable
Cooldown: 12 sec
Usable up to 2 times
Recharges after 1 use
On the 3rd hit on a target, ignores additional enemy DEF of 50 + ([STR] * 1)
On hitting a target, 60% chance for the enemy to gain [Critical Wound] status
For monsters, the chance increases by x1.5
Ignores abnormal status resistance
10Unavoidable
Cooldown: 12 sec
Usable up to 2 times
Recharges after 1 use
On the 3rd hit on a target, ignores additional enemy DEF of 50 + ([STR] * 1)
On hitting a target, 60% chance for the enemy to gain [Critical Wound] status
For monsters, the chance increases by x1.5
Ignores abnormal status resistance
11Unavoidable
Cooldown: 12 sec
Usable up to 2 times
Recharges after 1 use
On the 3rd hit on a target, ignores additional enemy DEF of 50 + ([STR] * 1)
On hitting a target, 60% chance for the enemy to gain [Critical Wound] status
For monsters, the chance increases by x1.5
Ignores abnormal status resistance

Used by stances

StanceType
RapinataMELEE
← Back to skills

Rising database

Record details