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Skills
Basken
ID 39963
Suddenly charge and attack the target, then attack to Taunt.
- Type
- MELEE
- Target
- 1 enemy within a 15m range
- Cast time (ms)
- 500
- Cooldown (ms)
- 25,000
- Duration (ms)
- 1,667
- SP cost
- 350
- Consumed quantity
- 0
- Minimum range
- 0
- Maximum range
- 1,500
- Hits
- 2
- Aggro
- 350
Skill levels
| Level | Effect |
|---|---|
| 0 | Required : [Kopyaci] Level 15 |
| 1 | On hit, 60% chance to [Stun] enemy PCs. While casting, become [Invulnerable]. When cast in [Hartlmark - Guard Stance], apply [Enmity] to enemies. When cast on monsters in [Hartlmark - Guard Stance], you move to #1 on the threat list. When cast in [Hartlmark - Assault Stance], cooldown -10s. While in [Hartlmark - Assault Stance], skill damage to monsters x4. While under [Hartlmark], skill damage x2. Additionally ignores Defense equal to total [CON] * 0.5 (vs PCs: total [CON] * 0.375). Killing an enemy PC resets the cooldown of all other skills. |
| 2 | On hit, 60% chance to [Stun] enemy PCs. While casting, become [Invulnerable]. When cast in [Hartlmark - Guard Stance], apply [Enmity] to enemies. When cast on monsters in [Hartlmark - Guard Stance], you move to #1 on the threat list. When cast in [Hartlmark - Assault Stance], cooldown -10s. While in [Hartlmark - Assault Stance], skill damage to monsters x4. While under [Hartlmark], skill damage x2. Additionally ignores Defense equal to total [CON] * 0.5 (vs PCs: total [CON] * 0.375). Killing an enemy PC resets the cooldown of all other skills. |
| 3 | On hit, 60% chance to [Stun] enemy PCs. While casting, become [Invulnerable]. When cast in [Hartlmark - Guard Stance], apply [Enmity] to enemies. When cast on monsters in [Hartlmark - Guard Stance], you move to #1 on the threat list. When cast in [Hartlmark - Assault Stance], cooldown -10s. While in [Hartlmark - Assault Stance], skill damage to monsters x4. While under [Hartlmark], skill damage x2. Additionally ignores Defense equal to total [CON] * 0.5 (vs PCs: total [CON] * 0.375). Killing an enemy PC resets the cooldown of all other skills. |
| 4 | On hit, 60% chance to [Stun] enemy PCs. While casting, become [Invulnerable]. When cast in [Hartlmark - Guard Stance], apply [Enmity] to enemies. When cast on monsters in [Hartlmark - Guard Stance], you move to #1 on the threat list. When cast in [Hartlmark - Assault Stance], cooldown -10s. While in [Hartlmark - Assault Stance], skill damage to monsters x4. While under [Hartlmark], skill damage x2. Additionally ignores Defense equal to total [CON] * 0.5 (vs PCs: total [CON] * 0.375). Killing an enemy PC resets the cooldown of all other skills. |
| 5 | On hit, 60% chance to [Stun] enemy PCs. While casting, become [Invulnerable]. When cast in [Hartlmark - Guard Stance], apply [Enmity] to enemies. When cast on monsters in [Hartlmark - Guard Stance], you move to #1 on the threat list. When cast in [Hartlmark - Assault Stance], cooldown -10s. While in [Hartlmark - Assault Stance], skill damage to monsters x4. While under [Hartlmark], skill damage x2. Additionally ignores Defense equal to total [CON] * 0.5 (vs PCs: total [CON] * 0.375). Killing an enemy PC resets the cooldown of all other skills. |
| 6 | On hit, 60% chance to [Stun] enemy PCs. While casting, become [Invulnerable]. When cast in [Hartlmark - Guard Stance], apply [Enmity] to enemies. When cast on monsters in [Hartlmark - Guard Stance], you move to #1 on the threat list. When cast in [Hartlmark - Assault Stance], cooldown -10s. While in [Hartlmark - Assault Stance], skill damage to monsters x4. While under [Hartlmark], skill damage x2. Additionally ignores Defense equal to total [CON] * 0.5 (vs PCs: total [CON] * 0.375). Killing an enemy PC resets the cooldown of all other skills. |
| 7 | On hit, 60% chance to [Stun] enemy PCs. While casting, become [Invulnerable]. When cast in [Hartlmark - Guard Stance], apply [Enmity] to enemies. When cast on monsters in [Hartlmark - Guard Stance], you move to #1 on the threat list. When cast in [Hartlmark - Assault Stance], cooldown -10s. While in [Hartlmark - Assault Stance], skill damage to monsters x4. While under [Hartlmark], skill damage x2. Additionally ignores Defense equal to total [CON] * 0.5 (vs PCs: total [CON] * 0.375). Killing an enemy PC resets the cooldown of all other skills. |
| 8 | On hit, 60% chance to [Stun] enemy PCs. While casting, become [Invulnerable]. When cast in [Hartlmark - Guard Stance], apply [Enmity] to enemies. When cast on monsters in [Hartlmark - Guard Stance], you move to #1 on the threat list. When cast in [Hartlmark - Assault Stance], cooldown -10s. While in [Hartlmark - Assault Stance], skill damage to monsters x4. While under [Hartlmark], skill damage x2. Additionally ignores Defense equal to total [CON] * 0.5 (vs PCs: total [CON] * 0.375). Killing an enemy PC resets the cooldown of all other skills. |
| 9 | On hit, 60% chance to [Stun] enemy PCs. While casting, become [Invulnerable]. When cast in [Hartlmark - Guard Stance], apply [Enmity] to enemies. When cast on monsters in [Hartlmark - Guard Stance], you move to #1 on the threat list. When cast in [Hartlmark - Assault Stance], cooldown -10s. While in [Hartlmark - Assault Stance], skill damage to monsters x4. While under [Hartlmark], skill damage x2. Additionally ignores Defense equal to total [CON] * 0.5 (vs PCs: total [CON] * 0.375). Killing an enemy PC resets the cooldown of all other skills. |
| 10 | On hit, 60% chance to [Stun] enemy PCs. While casting, become [Invulnerable]. When cast in [Hartlmark - Guard Stance], apply [Enmity] to enemies. When cast on monsters in [Hartlmark - Guard Stance], you move to #1 on the threat list. When cast in [Hartlmark - Assault Stance], cooldown -10s. While in [Hartlmark - Assault Stance], skill damage to monsters x4. While under [Hartlmark], skill damage x2. Additionally ignores Defense equal to total [CON] * 0.5 (vs PCs: total [CON] * 0.375). Killing an enemy PC resets the cooldown of all other skills. |
| 11 | On hit, 60% chance to [Stun] enemy PCs. While casting, become [Invulnerable]. When cast in [Hartlmark - Guard Stance], apply [Enmity] to enemies. When cast on monsters in [Hartlmark - Guard Stance], you move to #1 on the threat list. When cast in [Hartlmark - Assault Stance], cooldown -10s. While in [Hartlmark - Assault Stance], skill damage to monsters x4. While under [Hartlmark], skill damage x2. Additionally ignores Defense equal to total [CON] * 0.5 (vs PCs: total [CON] * 0.375). Killing an enemy PC resets the cooldown of all other skills. |
Used by stances
| Stance | Type |
|---|---|
| Kopyaci | MELEE |
