Game database / Stances

Stances

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Find combat styles, their requirements and the skills they unlock.

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585 matching records

ETC

Architecture

An engineer stance specialized in ward construction with various purposes. It can play a variety of roles. Buildings are very resistant to magic…

ID 30410

MAGIC

Arma

A magic stance that annihilates enemies based on the power of the abyss

ID 40812

MELEE

Arnis

The advanced stance of the dagger. Devastates enemies with swift sword movements. How to Acquire: Can be purchased through the Expert Stance S…

ID 10660

SHOOT

Arquebus

An attack stance featuring Jessie's unique strategy, able to unleash powerful wide-range attacks using an upgraded Hand Cannon

ID 40950

MELEE

Arrite

A Stance designed by Nicole to annihilate the front line of the enemy in Region.

ID 40880

SHOOT

Atalante

Angelic's combat Stance inheriting the magic power of the White Warden How to obtain: Available to everyone

ID 40911

MAGIC

Atlas

A stance that harmonizes the power of the earth and self-developed martial arts over the ages to combat enemies.

ID 40500

MAGIC

Aurel Lufes

The magic stance of the Empress of Ilisia, which directs the power of the golden electric shock to the enemy and attacks it.

ID 40206

MELEE

Back Guard

The basic stance of swordsmanship. Balanced in offense and defense. Attack Speed and Blocking both grow steadily.

ID 10110

MELEE

Back Guard

The basic stance of swordsmanship. Balanced in offense and defense. Attack Speed and Blocking both grow steadily.

ID 10390

MELEE

Back Guard

The basic stance of swordsmanship. Balanced in offense and defense. Attack Speed and Blocking both grow steadily.

ID 10900

MELEE

Back Guard

The basic stance of swordsmanship. Balanced in offense and defense. Attack Speed and Blocking both grow steadily.

ID 19000

MELEE

Back Guard

The basic stance of swordsmanship. Balanced in offense and defense. Attack Speed and Blocking both grow steadily.

ID 19012

MELEE

Backguard

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ID 110110

SHOOT

Barbatos

Moon's special marksmanship is said to use a special bullet made using the devil's claw.

ID 40807

MELEE

Bare Knuckle

A bare-handed stance with no particular characteristics.

ID 10002

MELEE

Bare Knuckle

A bare-handed stance with no particular characteristics.

ID 10003

MELEE

Bare Knuckle

A bare-handed stance with no particular characteristics.

ID 10004

MELEE

Bare Knuckle

A bare-handed stance with no particular characteristics.

ID 10005

MELEE

Bare Knuckle

A bare-handed stance with no particular characteristics.

ID 10006

MELEE

Bare Knuckle

A bare-handed stance with no particular characteristics.

ID 10007

MELEE

Bare Knuckle

A bare-handed stance with no particular characteristics.

ID 10008

MELEE

Bare Knuckle

A bare-handed stance with no particular characteristics.

ID 10009

MELEE

Bare Knuckle

A bare-handed stance with no particular characteristics.

ID 10010

MELEE

Bare Knuckle

A bare-handed stance with no particular characteristics.

ID 10011

MELEE

Bare Knuckle

A bare-handed stance with no particular characteristics.

ID 10012

MELEE

Bare Knuckle

A bare-handed stance with no particular characteristics.

ID 10013

MELEE

Bare Knuckle

A bare-handed stance with no particular characteristics.

ID 10014

MELEE

Bare Knuckle

A bare-handed stance with no particular characteristics.

ID 10015

MELEE

Bare Knuckle

A bare-handed stance with no particular characteristics.

ID 10016

MELEE

Bare Knuckle

A bare-handed stance with no particular characteristics.

ID 10017

MELEE

Bare Knuckle

A bare-handed stance with no particular characteristics.

ID 10021

MELEE

Bare Knuckle

A bare-handed stance with no particular characteristics.

ID 10022

MELEE

Bare Knuckle

A bare-handed stance with no particular characteristics.

ID 10024

MELEE

Bare Knuckle

A bare-handed stance with no particular characteristics.

ID 10027

MELEE

Bare Knuckle

A bare-handed stance with no particular characteristics.

ID 10028